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I haven't dug deep enough to see if this has already been implemented, but a function to allow PWM conversion of analogue inputs into pulsed digital output would be a great boon. (Back in the day, I used GlovePIE to allow using my force-feedback steering system with keyboard-only games. I created a (totally potato) 'Wheel2WASD' script that used PWM to convert the analog inputs into rapid key presses. It worked well enough that there was no discernable difference between using my wheel in native mode and keyboard mode, beyond not having force-feedback. This could, for another example, be used to accurately use an analogue handbrake with games that only support digital ones.)
Does that make sense?
The text was updated successfully, but these errors were encountered:
I haven't dug deep enough to see if this has already been implemented, but a function to allow PWM conversion of analogue inputs into pulsed digital output would be a great boon. (Back in the day, I used GlovePIE to allow using my force-feedback steering system with keyboard-only games. I created a (totally potato) 'Wheel2WASD' script that used PWM to convert the analog inputs into rapid key presses. It worked well enough that there was no discernable difference between using my wheel in native mode and keyboard mode, beyond not having force-feedback. This could, for another example, be used to accurately use an analogue handbrake with games that only support digital ones.)
Does that make sense?
The text was updated successfully, but these errors were encountered: