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A basic physics engine simulating two-dimensional kinematics

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2-D-kinematics

A basic simulation of 2D kinematics with simulated friction and restitution. Currently there is no air friction, may be added in future updates.

Mechanics

Simple 2D translation physics formulae were used to determine change in velocities, displacement. Acceleration due to gravity was updated constantly depending upon distance from centre of gravity of Earth. The ground was given a simple coefficient of friction of value 0.8.

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A basic physics engine simulating two-dimensional kinematics

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