Use the issue tracker to leave your comment.
- Due to the nature of an issue-tracker you will have to click "new issue", even if you have something positive to post.
- Look for existing issues before you post your comment
- Use the green "New Issue" button to create a new entry
- Try to give as many details as possible, like version-number, platform etc.
Follow the converstion in the development section on the zeldix forums.
Please see the patches folder for beta patches.
All soundPacks are maintained by Relikk. This folder contains soundPacks for current patches in development.
If you need test-tracks for soundPack-creation, you will find numbered text-to-speech wave files in the audio
folder.
- General playback: is the audio playing, stopping or fading correctly?
- Pause function, may not be implemented yet in beta versions. Playback pausing/resuming should be identical to the original game's behaviour.
- Different platforms: MegaSD, Mega Everdrive Pro, RetroArch /w Genesis-Plus-GX core, MiSTer (MD+ not yet compatible)
- Resetting/Restarting
- A complete playthrough would be A+, you could use cheat codes to speed up the process.
I will green-light a patch when at least 2 users claim, that the game was extensively tested without any issues.
The patch will be added to the zeldix database.
I'll drop recordings of current work-in-progress patches in my gDrive folder here:
Please note that my knowledge about all this is limited. As of today I can create patches for games that use the following sound drivers:
- SMPS
- GEMS
- Krisalis
- Cube
- TecnoSoft
I can try to interface any other games but it's not guaranteed to work. Please see this list to identify the driver being used prior to asking for new patches.
The Electronic Arts sound drivers are above my head. Audios Wave Slave MD is also giving me a hard time since 2021.