- main game state
- interface class
- customize
- Runner 2/3
- Equipment 2/3
- Level 3/3
- Enemy 3/3
- fix jump logic : increase jump while jumping if holding instead => no delay feeling
- fix update to thread instead to reduce frame range ?
- fix enemy factory , current is too much hardcoded and low reusability : why need cactus and pinkcactus class ?
- Unity 5.3.5
- Asset : Zenject IOC
- MonoDevelop-Unity 5.9.6