-
Notifications
You must be signed in to change notification settings - Fork 1
/
shape.go
272 lines (236 loc) · 6.67 KB
/
shape.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
package engine
import (
"github.com/mumax/3/util"
"image"
_ "image/jpeg"
_ "image/png"
"math"
"os"
)
func init() {
DeclFunc("Ellipsoid", Ellipsoid, "3D Ellipsoid with axes in meter")
DeclFunc("Ellipse", Ellipse, "2D Ellipse with axes in meter")
DeclFunc("Cylinder", Cylinder, "3D Cylinder with diameter and height in meter")
DeclFunc("Circle", Circle, "2D Circle with diameter in meter")
DeclFunc("Cuboid", Cuboid, "Cuboid with sides in meter")
DeclFunc("Rect", Rect, "2D rectangle with size in meter")
DeclFunc("XRange", XRange, "Part of space between x1 and x2, in meter")
DeclFunc("YRange", YRange, "Part of space between y1 and y2, in meter")
DeclFunc("ZRange", ZRange, "Part of space between z1 and z2, in meter")
DeclFunc("Layers", Layers, "Part of space between cell layer1 (inclusive) and layer2 (exclusive), in integer indices")
DeclFunc("Layer", Layer, "Single layer (along z), by integer index starting from 0")
DeclFunc("Universe", Universe, "Entire space")
DeclFunc("Cell", Cell, "Single cell with given integer index (i, j, k)")
DeclFunc("ImageShape", ImageShape, "Use black/white image as shape")
}
// geometrical shape for setting sample geometry
type Shape func(x, y, z float64) bool
// Ellipsoid with given diameters
func Ellipsoid(diamx, diamy, diamz float64) Shape {
return func(x, y, z float64) bool {
return sqr64(x/diamx)+sqr64(y/diamy)+sqr64(z/diamz) <= 0.25
}
}
func Ellipse(diamx, diamy float64) Shape {
return Ellipsoid(diamx, diamy, math.Inf(1))
}
func Circle(diam float64) Shape {
return Cylinder(diam, math.Inf(1))
}
// cylinder along z.
func Cylinder(diam, height float64) Shape {
return func(x, y, z float64) bool {
return z <= height/2 && z >= -height/2 &&
sqr64(x/diam)+sqr64(y/diam) <= 0.25
}
}
// 3D Rectangular slab with given sides.
func Cuboid(sidex, sidey, sidez float64) Shape {
return func(x, y, z float64) bool {
rx, ry, rz := sidex/2, sidey/2, sidez/2
return x < rx && x > -rx && y < ry && y > -ry && z < rz && z > -rz
}
}
// 2D Rectangle with given sides.
func Rect(sidex, sidey float64) Shape {
return func(x, y, z float64) bool {
rx, ry := sidex/2, sidey/2
return x < rx && x > -rx && y < ry && y > -ry
}
}
// All cells with x-coordinate between a and b
func XRange(a, b float64) Shape {
return func(x, y, z float64) bool {
return x >= a && x < b
}
}
// All cells with y-coordinate between a and b
func YRange(a, b float64) Shape {
return func(x, y, z float64) bool {
return y >= a && y < b
}
}
// All cells with z-coordinate between a and b
func ZRange(a, b float64) Shape {
return func(x, y, z float64) bool {
return z >= a && z < b
}
}
// Cell layers #a (inclusive) up to #b (exclusive).
func Layers(a, b int) Shape {
Nz := Mesh().Size()[0]
if a < 0 || a > Nz || b < 0 || b < a {
util.Fatal("layers ", a, ":", b, " out of bounds (0 - ", Nz, ")")
}
c := Mesh().CellSize()[Z]
z1 := Index2Coord(0, 0, a)[Z] - c/2
z2 := Index2Coord(0, 0, b)[Z] - c/2
return ZRange(z1, z2)
}
func Layer(index int) Shape {
return Layers(index, index+1)
}
// Single cell with given index
func Cell(ix, iy, iz int) Shape {
c := Mesh().CellSize()
pos := Index2Coord(ix, iy, iz)
x1 := pos[X] - c[X]/2
y1 := pos[Y] - c[Y]/2
z1 := pos[Z] - c[Z]/2
x2 := pos[X] + c[X]/2
y2 := pos[Y] + c[Y]/2
z2 := pos[Z] + c[Z]/2
return func(x, y, z float64) bool {
return x > x1 && x < x2 &&
y > y1 && y < y2 &&
z > z1 && z < z2
}
}
func Universe() Shape {
return universe
}
// The entire space.
func universe(x, y, z float64) bool {
return true
}
func ImageShape(fname string) Shape {
r, err1 := os.Open(fname)
util.FatalErr(err1)
img, _, err2 := image.Decode(r)
util.FatalErr(err2)
width := img.Bounds().Max.X
height := img.Bounds().Max.Y
inside := make([][]bool, height)
for iy := range inside {
inside[iy] = make([]bool, width)
}
for iy := 0; iy < height; iy++ {
for ix := 0; ix < width; ix++ {
r, g, b, a := img.At(ix, height-1-iy).RGBA()
if a > 128 && r+g+b < (0xFFFF*3)/2 {
inside[iy][ix] = true
}
}
}
s := Mesh().Size()
sx, sy := float64(s[X]), float64(s[Y])
c := Mesh().CellSize()
nx, ny := float64(width), float64(height) // use width, height so it automatically rescales
wx, wy := sx*c[X], sy*c[Y]
return func(x, y, z float64) bool {
ix := int(((x/wx)+0.5)*nx + 0.5)
iy := int(((y/wy)+0.5)*ny + 0.5)
if ix < 0 || ix >= width || iy < 0 || iy >= height {
return false
} else {
return inside[iy][ix]
}
}
}
// Transl returns a translated copy of the shape.
func (s Shape) Transl(dx, dy, dz float64) Shape {
return func(x, y, z float64) bool {
return s(x-dx, y-dy, z-dz)
}
}
// Infinitely repeats the shape with given period in x, y, z.
// A period of 0 or infinity means no repetition.
func (s Shape) Repeat(periodX, periodY, periodZ float64) Shape {
return func(x, y, z float64) bool {
return s(fmod(x, periodX), fmod(y, periodY), fmod(z, periodZ))
}
}
func fmod(a, b float64) float64 {
if b == 0 || math.IsInf(b, 1) {
return a
}
return sign(a) * (math.Mod(math.Abs(a+b/2), b) - b/2)
}
// Scale returns a scaled copy of the shape.
func (s Shape) Scale(sx, sy, sz float64) Shape {
return func(x, y, z float64) bool {
return s(x/sx, y/sy, z/sz)
}
}
// Rotates the shape around the Z-axis, over θ radians.
func (s Shape) RotZ(θ float64) Shape {
cos := math.Cos(θ)
sin := math.Sin(θ)
return func(x, y, z float64) bool {
x_ := x*cos + y*sin
y_ := -x*sin + y*cos
return s(x_, y_, z)
}
}
// Rotates the shape around the Y-axis, over θ radians.
func (s Shape) RotY(θ float64) Shape {
cos := math.Cos(θ)
sin := math.Sin(θ)
return func(x, y, z float64) bool {
x_ := x*cos + z*sin
z_ := -x*sin + z*cos
return s(x_, y, z_)
}
}
// Rotates the shape around the X-axis, over θ radians.
func (s Shape) RotX(θ float64) Shape {
cos := math.Cos(θ)
sin := math.Sin(θ)
return func(x, y, z float64) bool {
y_ := z*cos + y*sin
z_ := -z*sin + y*cos
return s(x, y_, z_)
}
}
// Union of shapes a and b (logical OR).
func (a Shape) Add(b Shape) Shape {
return func(x, y, z float64) bool {
return a(x, y, z) || b(x, y, z)
}
}
// Intersection of shapes a and b (logical AND).
func (a Shape) Intersect(b Shape) Shape {
return func(x, y, z float64) bool {
return a(x, y, z) && b(x, y, z)
}
}
// Inverse (outside) of shape (logical NOT).
func (s Shape) Inverse() Shape {
return func(x, y, z float64) bool {
return !s(x, y, z)
}
}
// Removes b from a (logical a AND NOT b)
func (a Shape) Sub(b Shape) Shape {
return func(x, y, z float64) bool {
return a(x, y, z) && !b(x, y, z)
}
}
// Logical XOR of shapes a and b
func (a Shape) Xor(b Shape) Shape {
return func(x, y, z float64) bool {
A, B := a(x, y, z), b(x, y, z)
return (A || B) && !(A && B)
}
}
func sqr64(x float64) float64 { return x * x }