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What does the hook look like in a TextractorConfig.txt file? #307
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It's the function name (spaces must match too), so
(Windows Notepad might display it weird) |
Ohhh, neat! I especially like the part where it finds the file even though I attached it to a process. This might be a useful answer in the FAQ. Lots of interesting Mono games are coming out these days. |
Any estimate on when the Mono config can save multiple hooks? This would be super useful for a game I just got, but it loads all the text through 3 hooks. The brute force mode loads a bazillion hooks so it's a pain to try to sift through it every time I restart the game. |
It's been added in 4.11.3 - see my edited comment above. |
I'm playing a Mono game and the brute force method comes up with a ton of hooks, some of which cause my entire computer to freeze for several seconds.
The console mentions using a TextractorConfig.txt file in the game directory, but I wanted to know what the hook would look like. Would it be the memory address, (21b7a1db...) or would it be the function name (string:Replace (string,string))?
Can you list multiple hooks in this file too?
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