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I'm doing a custom job and I had to add several new spell effects, so I realized that the npcs immunities system is not scalable, problems I found:
Horrible interface - too many checkboxes, and having to add an extra one for every new effect
Unique Tenacity - You can check multiple immunities, but the same tenacity for all of them
The current system allows for a lot of customization, but could be better
Intended Use-Case
One solution, I believe, would be to look at how item effects changed after the daywalkr change.
We need to change the interface to a combobox and nud for tenacity, add a list as happen with the extra effects of items
Objective: an npc, should have different types of immunities with different types of tenacity for them. In addition to avoiding many checkboxes when adding new spell effects.
Duplicate Check
This enhancement idea is not a duplicate to the best of my knowledge.
The text was updated successfully, but these errors were encountered:
Description
I'm doing a custom job and I had to add several new spell effects, so I realized that the npcs immunities system is not scalable, problems I found:
Horrible interface - too many checkboxes, and having to add an extra one for every new effect
Unique Tenacity - You can check multiple immunities, but the same tenacity for all of them
The current system allows for a lot of customization, but could be better
Intended Use-Case
One solution, I believe, would be to look at how item effects changed after the daywalkr change.
We need to change the interface to a combobox and nud for tenacity, add a list as happen with the extra effects of items
Objective: an npc, should have different types of immunities with different types of tenacity for them. In addition to avoiding many checkboxes when adding new spell effects.
Duplicate Check
The text was updated successfully, but these errors were encountered: