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bug: Projectile isn't shown when another player warps into a map where a projectile was shot. #1911

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Richy1111 opened this issue Sep 19, 2023 · 1 comment
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bug Something isn't working invalid The issue is not reproducible as described, and/or the bug does not comply with the report format

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@Richy1111
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Description

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When a player warps into a map where a very slow projectile was shot. That player would not see it actively.

Steps to Reproduce

  1. Make a very slow projectile.
  2. Make 2 unconnected maps, connect them by warp attribute.
  3. Log in first client, go to second map and shoot projectile.
  4. Log in second client and warp into that map.
  5. Will not see the projectile active, while the first client would still see it active.

Also happens when the second client is outside of the 9 map rendering grid.

Version with bug

v7.2.59

Last version that worked well

Unknown

Affected platforms

Windows

Did you find any workaround?

Can hard cap the animation time on projectiles and animations so it doesn't allow settings like MAX Long lol.

Relevant log output

No response

Duplicate Bug Check

  • This bug report is not a duplicate to the best of my knowledge.
@Richy1111 Richy1111 added bug Something isn't working needs verification Pending confirmation that the bug exists by another user. labels Sep 19, 2023
@Arufonsu Arufonsu added cannot be reproduced and removed needs verification Pending confirmation that the bug exists by another user. labels Dec 11, 2024
@Arufonsu
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There's been a lot of updates, upgrades and behavior fixes for projectiles lately and there's been no other user able to reproduce this too, please feel free to reopen the issue if this happens again, if you can provide a video showing the unwanted behavior, even better!

@Arufonsu Arufonsu closed this as not planned Won't fix, can't repro, duplicate, stale Dec 11, 2024
@lodicolo lodicolo added the invalid The issue is not reproducible as described, and/or the bug does not comply with the report format label Jan 25, 2025
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Labels
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