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I'm opening it here to keep it for the future in case I gain knowledge by then or miraculously someone else with more knowledge does, I won't create discussion
All missions have "automatic events"
event when starting
event on completion, for each task
event at the end
We don't need to create common events to add to missions, they already come with this built in
but we need to create an event for monster death, an event for monster death per party, an event for resource death, etc.
I therefore propose here that this same type of "built-in events" be placed for npcs and resources (and wherever more convenient, items/spells/ etc)
there will be a huge headache to migrate the current events already assigned, but it would be more comfortable
I'm attributing myself to this because in 2 or 3 years I intend to study how to do this and try to do it, but if anyone knows how feel free to do it in my place
Intended Use-Case
Avoid creating millions of common events for all these purposes in games that require each npc or resource, item, etc. to need its own event in the common events area.
Leaving common events window only for other purposes that perhaps have more to do with the game itself and not for specific entities
Duplicate Check
This feature request is not a duplicate to the best of my knowledge.
The text was updated successfully, but these errors were encountered:
Description
I'm opening it here to keep it for the future in case I gain knowledge by then or miraculously someone else with more knowledge does, I won't create discussion
All missions have "automatic events"
event when starting
event on completion, for each task
event at the end
We don't need to create common events to add to missions, they already come with this built in
but we need to create an event for monster death, an event for monster death per party, an event for resource death, etc.
I therefore propose here that this same type of "built-in events" be placed for npcs and resources (and wherever more convenient, items/spells/ etc)
there will be a huge headache to migrate the current events already assigned, but it would be more comfortable
I'm attributing myself to this because in 2 or 3 years I intend to study how to do this and try to do it, but if anyone knows how feel free to do it in my place
Intended Use-Case
Avoid creating millions of common events for all these purposes in games that require each npc or resource, item, etc. to need its own event in the common events area.
Leaving common events window only for other purposes that perhaps have more to do with the game itself and not for specific entities
Duplicate Check
The text was updated successfully, but these errors were encountered: