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fbx_save_option.go
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fbx_save_option.go
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/*
* Aspose.3D Cloud API Reference
*
* No description provided (generated by Swagger Codegen https://github.com/swagger-api/swagger-codegen)
*
* API version: 3.0
* Generated by: Swagger Codegen (https://github.com/swagger-api/swagger-codegen.git)
*/
package aspose3dcloud
type FbxSaveOption struct {
// Gets or sets of the SaveFormat.
SaveFormat SaveFormat `json:"SaveFormat,omitempty"`
// Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load
LookupPaths []string `json:"LookupPaths,omitempty"`
// The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ's material.
FileName string `json:"FileName,omitempty"`
// The file format like FBX,U3D,PDF ....
FileFormat string `json:"FileFormat,omitempty"`
// Compression large binary data in the FBX file, default value is true
EnableCompression bool `json:"EnableCompression,omitempty"`
// Gets or sets whether reuse repeated curve data by increasing last data's ref count
FoldRepeatedCurveData bool `json:"FoldRepeatedCurveData,omitempty"`
// Gets or sets whether export legacy material properties, used for back compatibility. This option is turned on by default
ExportLegacyMaterialProperties bool `json:"ExportLegacyMaterialProperties,omitempty"`
// Gets or sets whether generate a Video instance for Aspose.ThreeD.Shading.Texture when exporting as FBX.
VideoForTexture bool `json:"VideoForTexture,omitempty"`
// Gets or sets whether always generate a Aspose.ThreeD.Entities.VertexElementMaterial for geometries if the attached node contains materials. This is turned off by default.
GenerateVertexElementMaterial bool `json:"GenerateVertexElementMaterial,omitempty"`
}