Starter project for(now out of order) the Udacity VR Developer Nanodegree program.
- Course: Introduction to Virtual Reality
- Project: Udacity Carnival
- The Unity project is the child directory of the repository and named according to the associated lesson.
- The Unity project is 'cleaned' and includes the
Assets
folder, theProjectSettings
folder, and theUnityPackageManager
folder.
GoogleVR
>Demos
is not included.GoogleVR
>GVRVideoPlayer.unitypackage
is not included.- The
Max Reticle Distance
value for theGvrReticlePointer
used in the scene is set to20
instead of the default10
. - Scripts applicable to the course have been updated to reflect Unity's API change from
UnityEngine.VR
toUnityEngine.XR
.
Note: If for any reason you remove and re-import GVR SDK for Unity v1.100.1, make sure you accept any API update pop-up prompts triggered by Unity. Alternatively, you can manually run the API updater (Unity menu
Assets
>Run API Updater...
) after the import has completed.