Important
If you are an end-user, please use the installer to set this up, unless you have a good reason not to.
This enables Audiosurf to connect to the public testing instance of Wavebreaker. It should be able to connect to the official server as well, but that is not its primary intended use and keeping compatibility with the original server is not explicitly a goal of this project.
- Includes an automatic updater, so users don't have to re-run the installer every time.
- Forces HTTPS for every request.
- If present, the MusicBrainz ID of the recording is sent to the server, if it's present in a song file's metadata.
- Can optionally force HTTP (without the S) to aid in custom server development.
Copy the client's DLL file to the game's channels
folder, which is inside the engine
folder.
Then, create your own Wavebreaker.toml
file inside the engine
folder itself (see below).
The config file is named Wavebreaker.toml
and can be found in the engine
folder of the game's files.
This is an example config that contains the recommended values.
[main]
server = "wavebreaker.arcadian.garden" # Server to connect to
force_insecure = false # Forces HTTP when set to true. DON'T DO THIS! (Unless you need it for server development)