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I'm working on an overgrown style map. I just added a sphere cube that was supposed to get activated by a laser catcher. When the laser catcher gets activated, the dropper just sits there; no sphere cube to be gotten. If I change the cube type to a different one (haven't tried companion or franken yet), they work normally. I have also tried to activate it with a laser relay instead; same behavior. Haven't tried with buttons or pedestals yet.
The text was updated successfully, but these errors were encountered:
cartman1337
changed the title
[Prl22 Bug] Spehre droppers not working properly (Overgrown only?)
[Prl22 Bug] Spehre droppers not working (Overgrown style)
Sep 11, 2016
I've done a bit more testing now; made a tiny chamber with sphere droppers connected to a pedestal button, button, laser relay and laser catcher, respectively. None of the inputs worked. The antlines will light up properly, but the droppers does nothing. Even the one set to auto-drop the first cube gives nothing.
I've now tested with all the four other cube types, and all of them work properly. But spheres are impossible to get, unless you delete the droppers. Spheres without droppers are rendered.
I also tested the same in Clean, Portal 1 and 1980s styles, and it works in all of those, so it seems to be limited to the overgrown style.
cartman1337
changed the title
[Prl22 Bug] Spehre droppers not working (Overgrown style)
[Prl22 Bug] Sphere droppers not working (Overgrown style)
Sep 11, 2016
LautaroL20
changed the title
[Prl22 Bug] Sphere droppers not working (Overgrown style)
[PRL22 Bug] Overgrown Style: Sphere Droppers "Not Working" by catchers or others connections
Sep 11, 2016
I'm working on an overgrown style map. I just added a sphere cube that was supposed to get activated by a laser catcher. When the laser catcher gets activated, the dropper just sits there; no sphere cube to be gotten. If I change the cube type to a different one (haven't tried companion or franken yet), they work normally. I have also tried to activate it with a laser relay instead; same behavior. Haven't tried with buttons or pedestals yet.
The text was updated successfully, but these errors were encountered: