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Fixes required for NOT gates.
New simplified logic for Flip Panels
Randomisation on preplaced items (elevators, corridors) now use the global map seed
Forgiving laserfields set their enabled state properly.
Fix VTF extensions in editoritems files.
Randomise direction of stairs and elevator direction in Clean style.
Make multiple Observation Grates degrade to obs rooms (closes Implement an intelligent system to prevent Retro Mandatory Observations from showing nodraw when duplicated BEE2-items#2583).
Fixes Not gates act as Or gates BEE2-items#2835: BEE NOT gates acting as OR gates
Fix compile failure with Clean/Overgrown Fizzlers/Laserfields
Fix Old Aperture Physics Repulsion Field does not shows the "gridded" texture BEE2-items#2826: gridded Physics Repulsion Field.
Fix Cubes falling through Overgrown floor Observation Rooms BEE2-items#2804: Physics objects falling through Overgrown Floor Observation Room.
Fix [Missing Resource] Missing preview pictures for entrances/exits BEE2-items#2830: Missing Portal 1 corridor images.
Fix [Bug] Angled panels fizzle cubes that get near their arms BEE2-items#2840: Clean (Glass) Angled Panels starting with fizzlers enabled.
Fix Tractor Beam doesn't resolve activation and polarity controls separately in certain styles. BEE2-items#2837: Funnels not working properly in non-Clean styles.
Fix Portal1 Unstationary Scaffold texture issues BEE2-items#2847, fix PR.30 Unstationary Scaffold Items BEE2-items#2823: missing materials on Unstationary Scaffold.
Fix [Bug] Angled Panels in overgrown do not trigger BEE2-items#2841: Overgrown Angled Panel not working at all