@TeamSpen210 TeamSpen210 released this Mar 29, 2018 · 198 commits to dev since this release

Assets 3

You will also need to download the Pre-Release 29 packages.

  • Totally redesigned Piston Platform logic, with correct movement in all situations, and new portalable/non-portalable panel variants.

  • New Trigger Button, a button which is pressed whenever a cube is inside the voxel.

  • Add Lifeform Sensor from Portal Pro, a fizzler-like field which toggles the output whenever a player walks through.

  • Lots of new palette icons, by @HTiago and @SCIENTIST2004.

  • Allow changing Funnel speeds.

  • Fixed BEEmod/BEE2-items#1855 Laserfield frames appearing as a blue error in Overgrown.

  • Fixed BEEmod/BEE2-items#2463: Working Coop Grates do not allow white walls behind to be portalled.

  • Fix issue where some package zips may not read correctly (aerond's Music Changer for example).

  • Fixed picked up portalguns reverting after a game reload.

  • All loading screens can now be moved around, and cancelled.

  • Added a new optional compact loading screen. Double-click to swap.

  • Fixed catwalks ignoring goo

  • Fixed Cutout Tiles having backing surface retextured by other items.

  • Fixed issue with some surfaces getting retextured incorrectly.

  • Fixed BEEmod/BEE2.4#623: Item randomiser now obeys the filters.

  • Fixed BEEmod/BEE2-items#2516: Old Aperture monoportals not working.

  • New Overgrown Floor Observation Room

  • Fixed change in Clean grating in last release.

  • Fixed BEEmod/BEE2.4#826: "Preview Complete" not working in Overgrown.

  • Fixed BEEmod/BEE2-items#2467: P1 Fizzlers not turning off effects.

  • Fixed BEEmod/BEE2-items#2496: Clean On/Off button not packing.

  • Fixed BEEmod/BEE2-items#2503: Sendificator ignoring portals

  • Fixed BEEmod/BEE2-items#2465: Broken 80s Angled Panels

  • Remake Old Aperture door editor models.

  • Fixed BEEmod/BEE2-items#888: Getting trapped when funneling through Retro Exit.

  • Fixed BEEmod/BEE2-items#2542: Excessive Vactube flanges

  • Fixed BEEmod/BEE2.4#867: Neurotoxin Timer leak

  • Fixed cube addons behaving incorrectly in P1 style.

  • Fixed BEEmod/BEE2-items#345: Add ball/cube BTS signage

  • Fixed BEEmod/BEE2-items#2573: P1 Laser Emitters using wrong model with Sendifictors

  • Implement BEEmod/BEE2-items#952: Allow item placement in bottom 1/4 of Gel Droppers

  • Fixed BEEmod/BEE2-items#2566: Old Aperture Fizzlers not turning off

@TeamSpen210 TeamSpen210 released this Jan 23, 2018 · 253 commits to dev since this release

Assets 3
  • Fizzlers will now affect voicelines again.

  • Disable editor models which are not used, to help keep under an engine limit.

  • Make Voice lines able to detect player models. This will allow using lines referencing Chell for example.

  • Improve generation of glass/grating.

  • Lautaro: Reclined Fizzler can be extended sideways.

  • Lautaro: Standing Fizzler can be extended upwards.

  • New item: Covered Panel. This is an angled panel which is covered by glass when retracted.

  • New item (by Konclan): Sendificator Slim. A smaller version of the Sendificator.

  • New item: Glass Holes. Place on top of glass or grating.

  • New feature: Cubes can now be pre-painted, by placing a Repulsion or Propulsion gel splat on top of the cube/dropper.

  • New 80s SP Entry Corridor 2.

  • Fix Overgrown trusses not packing.

  • Fix Portal Gun Buttons grabbing all cubes in the map.

  • Fix Clean Large Obs Room leak.

  • Randomly use different destruction in Overgrown exit.

  • Fix BEEmod/BEE2-items#1308: In preview mode, Overgrown Entry 2 doesn't open worldportal.

  • Konclan: Several upgrades and changes to Overgrown.

  • Fix BEEmod/BEE2-items#2410: Overgrown dots signage not working

  • Updates to Old Aperture Observation Rooms.

  • Fix carry angles for Clean Coloured Companion Cube.

  • Add border around Clean/Overgrown stairs, making them visible when retracted.

  • Fix P1 Laser Catchers not packing.

  • In Coop, Absolute Fizzlers fizzle portals with correct animations.

@TeamSpen210 TeamSpen210 released this Oct 10, 2017 · 317 commits to dev since this release

Assets 3

You will need to download the packages version 27 (here).

App Changes:

  • After dying, restart music.
  • BEEmod/BEE2.4#716: Don't copy music files if already present.
  • Simplify Item Config Panel layout
  • Fix resource extraction not overwriting old files.

New features:

  • Add Lautaro's Working Coop Grates.
  • Add Lautaro's Unexploitable Single-Player Grates.
  • Add Lautaro's Standing Fizzler.
  • Add Lautaro's Reclined Fizzler.
  • Add Lautaro's Left-Middle-Right Pedestal Buttons (BEEmod/BEE2-items#1758).
  • Add Portal Pro Music
  • Add Overgrowth music track
  • Reimplement fizzlers from scratch:
    • Thin edge now has a custom texture to be easily visible.
    • Scanlines don't appear on inappropriate fizzlers
    • Fix visible seams between fizzler field brushes
    • The Barrier Type property does nothing instead of causing errors.
    • Add several missing styles, and remake CSFi.
  • Reimplement Cubes in the compiler:
    • Cubes can now be styled seperately from their dropper
    • Allows custom cube types which can be spawned from normal droppers. Place the cube underneath a dropper to override the type of the dropper.
  • Add Old Aperture security cameras
  • Add Overgrown HEP launchers and catchers
  • New Clean Coop Exit Corridor 4
  • Signage can now be placed like Light Strips (BEEmod/BEE2-items#1586)
  • New model for Old Aperture Paint Fizzlers
  • Add Tuleby's items:
    • Portalgun ON/OFF Buttons
    • Absolute Fizzler
    • Bomb Cube
  • Add BumbleBalls
  • Add new Retro Light Bridge model.
  • BEEmod/BEE2-items#2167: Use Portal:Still Alive textures in Portal 1 Laserfields
  • Add Textual and European symbol styles to HMW's Logic Gates (in addition to current German style).
  • BEEmod/BEE2-items#1435: Add P1 Player Dropper
  • Optionally Laserfields may be set to be more 'forgiving', where the player is knocked back if they walk into them (similar to Thermal Discouragement Beams). If they force themselves through, they will still be killed.
  • Optionally, add a purely visual laser to held Reflection Cubes, to help with aiming.
  • Allow Cubes to fizzle pellets on contact, in addition to/instead of fizzling the Cube.

Bugfixes

@TeamSpen210 TeamSpen210 released this Jun 8, 2017 · 451 commits to dev since this release

Assets 3
  • Fix Funnel Polarity bug.
  • Add link to Steam group.
  • Add shadows to splash text.
  • Fix "Export" menu button not enabling.

This release version is incomplete and unfinished!

@TeamSpen210 TeamSpen210 released this May 6, 2017 · 478 commits to dev since this release

Assets 3

Get updated item package here.

  • Make the Splash Screen non-modal (now it can be movable with the mouse).

  • Fix Glass/Grating item getting surface sounds mixed up.

  • Ensure fancy rendering is used on the largest goo pit in the map.

  • Fix BEEmod/BEE2-items#1448, Turrets not shooting Wheatley Monitors.

  • Fix missing env_cubemaps in 70´s and P1 CO-OP Styles (#284).

  • Style Properties can now be used to configure items as well.

    • Cube Colorizers can now have colours customised freely.
    • Pellet speeds can be altered.
  • Add Rexaura Radiative Flux Rectangle / Flux Field.

  • Add Physics Shield / Physics Replusion Field / Physler.

  • Add Closed Solid Field.

  • Add Half Glass Door item.

  • Add Turret Dropper.

  • Add Half Grate.


  • Fix Grating Item having the incorrect sound when jumping on it (BEEmod/BEE2-items#430)
  • Fix Cold Light Strip not blocking portals (BEEmod/BEE2-items#1474)
  • Fix missing env_cubemaps in 70´s and P1 CO-OP Styles (BEEmod/BEE2-items#284).
  • Placement Helper now supports the Handling 8 Positions feature.
  • Add BTS Protruding Buttons.
  • Add Old Aperture Editor Models for Protruding Buttons.
  • Update lots of icons.
  • New styled editor sprites and connection hearts by @HugoBDesigner.
  • New design for P1 Pellet Catcher.
  • Add Overgrown Drawbridge and Angled Panel.
  • New Item Config - pellets passing through gratings.
  • New Item Config - block players from nudging gel bombs.
  • Add blue/orange border to distinguish repeated shape signage, if used.
  • Fix players getting stuck in Player Droppers (BEEmod/BEE2-items#1439).
  • Fix Infinite HEP Launchers launching multiple if inputs are rapidly triggered.
  • Add 'ball' icon to Portal 1 Ball Button.
  • Add ability to put 1/4 wall in center positions.

@TeamSpen210 TeamSpen210 released this Jan 21, 2017 · 711 commits to dev since this release

Assets 3

Get updated item package here.

  • New Items:
    • Cube coloriser, for marking cubes to allow distinguishing between them.
    • Static Half Panels
    • Cold Light Strips
    • Protruding Pedestal Button
    • Connection Signage item variant
    • Cube Cleaners
    • Angled Block Corners
    • Coop Player Droppers
    • Gridded Wall
  • Fix Speed Gel track playing when going through portals.
  • Add a button to show the context menu (helps discoverability).
  • Fix missing Repulsion Gel SFX indicator in music selector.
  • Fix Hammer compilation crashes.
  • Make Stylevars which appear in all styles appear in the 'All' section.
  • Make Turrets shoot at Wheatley Monitors, when he's present.
  • Change Palette file format (old files will convert). This allows any text to be used for palette names.
  • Add Help menu with links and credits.
  • Add in splash screen with screenshots when loading BEE2.

  • Larger icons for music and elevator videos
  • Fully support Coop in Aperture Tag in all Styles.
  • In Coop, BEE triggers can be set to only activate when both players are inside.
  • Add additional mode to Tag fizzlers which turns off one colour.
  • Improved appearance of P1 cube and weighted buttons (fixing several bugs).
  • Reduce size of P1 cubes to match P2 cubes.
  • Add new editor models for Old Aperture fizzlers (based on August's TAG fizzler models).
  • Improve design of BTS buttons.
  • Fix some bugs with BEE Pellet emitter and catcher editor models.
  • Increase number of holes in Clean Cutout Tiles.
  • Add 50s style shape signage (this removes the random markings used).
  • Random missing tiles for Overgrown buttons.
  • Add glow to Excursion Funnels.
  • Make Rexaura Cube Deflectors handle not having the 'Pellets Fizzle Cubes' stylevar enabled.

@TeamSpen210 TeamSpen210 released this Nov 23, 2016 · 844 commits to dev since this release

Assets 4
  • Scan for the location of Aperture Tag and Portal Stories: Mel, to allow using the music.
  • Add ability to link Dropperless Cubes and Droppers. Set the timer property on both to the same number to link two together, so the cube will respawn from the dropper when destroyed.
  • Add 'locking' Pedestal Buttons. When connected to an AutoPortal, the button will stay down until another AutoPortal activates. When hooked to a Cube Dropper, the button will get the same 2 second delay as the dropper itself.
  • Implement deleting maps from backups
  • Fix packing issue when publishing.
  • Add translation support to the code, and automatically use Portal 2's set language for Valve item names.

  • Add Human Vault GLaDOS voice lines.
  • Add "There She Is", "Haunted Panels" and "No Cake For You" music tracks.
  • Add Toggleable Faith Plates as part of standard item..
  • Remake Portalgun Pedestal, fixing #961 .
  • Fix Overgrown SP Exit 4 (flooded).
  • Add Overgrown Paint Dropper, Catwalks, Ball, Glass Panel.
  • Fix many bugs

Hotfix for Windows: fix 'cannot get zipimporter instance'.

@TeamSpen210 TeamSpen210 released this Sep 10, 2016 · 967 commits to dev since this release

Assets 4
  • Make Compiler Pane standalone
  • Rewrite bottomless pit logic:
    • Allow 1+ deep pits.
    • In BTS (specifically) add pits directly to the map.
  • Fix P1 physics sounds not being loaded.
  • Make selector windows non-modal.

  • New Item: Monitor and Camera (P1, Clean, Overgrown)
    • These allow showing another part of the test chamber on screens, or show GLaDOS/Wheatley.
  • New Item: Conveyor
  • Add P1 Angled Panels.
  • Add Overgrown Fizzler, Pedestal Button variants.
  • Add StyleVar to make exit corridors not restart the map
  • Fix Original Clean ceiling (BEEmod/BEE2-items#600).
  • Add 'Start Reversed' to partial blocks (inverts the colour).
  • Fix respawning Futbols (BEEmod/BEE2-items#603)
  • Add beams to horizontal P1 glass.
  • Fix P1 door lights.

@TeamSpen210 TeamSpen210 released this Jun 25, 2016 · 854 commits to master since this release

Assets 4

This fixes the startup issue.

  • Add Futbols.
  • Add Rexaura cube/pellet fizzling behaviour.
  • Add Rexaura Cube Deflector.
  • Add Rexaura Positronic Energy Orbs.
  • Add Apocalypse GLaDOS voice lines.
  • Add Old Aperture and P1 BEE door variants.

  • Switch to Markdown syntax in descriptions.
  • Fix 'keep window inside' / 'show log window' (#328).
  • Fix compiler crash when using Hammer (#311).
  • Improve positioning of tooltips in some cases.
  • Clean up positioning of tags pane (#342).
  • Make unstyled stylevars (BEE Trigger) appear in the 'All' section
  • Add option to dump packed files to a directory.
  • Allow overwriting palette files when saving.
  • Fix some issues when dragging items on Mac (#349).
  • Skip '.DS_STORE' in resources folders (#350).

  • Fix Clean Rocket Turret.
  • Add Overgrown laser variants.
  • Improvements to P1 goo.
  • Don't use side particles on P1 one-wide fizzlers.
  • Add 2nd BTS Entry Corridor.
  • Add several P1 sounds (collisions and footsteps).

  • Fix issues with cube droppers.
  • Fix duplicate Robot Room (BEEmod/BEE2.4#307).
  • Fix 1960s style description typo (BEEmod/BEE2.4#312).
  • Fix incorrect 'Original Clean' roof (#512).
  • Remove phantom sounds for Diversity Vents in editor.

Packages

@TeamSpen210 TeamSpen210 released this Jun 24, 2016 · 1049 commits to dev since this release

Assets 4
  • Add Futbols.
  • Add Rexaura cube/pellet fizzling behaviour.
  • Add Rexaura Cube Deflector.
  • Add Rexaura Positronic Energy Orbs.
  • Add Apocalypse GLaDOS voice lines.
  • Add Old Aperture and P1 BEE door variants.

  • Switch to Markdown syntax in descriptions.
  • Fix 'keep window inside' / 'show log window' (#328).
  • Fix compiler crash when using Hammer (#311).
  • Improve positioning of tooltips in some cases.
  • Clean up positioning of tags pane (#342).
  • Make unstyled stylevars (BEE Trigger) appear in the 'All' section
  • Add option to dump packed files to a directory.
  • Allow overwriting palette files when saving.
  • Fix some issues when dragging items on Mac (#349).
  • Skip '.DS_STORE' in resources folders (#350).

  • Fix Clean Rocket Turret.
  • Add Overgrown laser variants.
  • Improvements to P1 goo.
  • Don't use side particles on P1 one-wide fizzlers.
  • Add 2nd BTS Entry Corridor.
  • Add several P1 sounds (collisions and footsteps).

  • Fix issues with cube droppers.
  • Fix duplicate Robot Room (BEEmod/BEE2.4#307).
  • Fix 1960s style description typo (BEEmod/BEE2.4#312).
  • Fix incorrect 'Original Clean' roof (#512).
  • Remove phantom sounds for Diversity Vents in editor.

Packages