Pre - Release 24

@TeamSpen210 TeamSpen210 released this Jan 21, 2017 · 100 commits to dev since this release

  • New Items:

    • Cube coloriser, for marking cubes to allow distinguishing between them.
    • Static Half Panels
    • Cold Light Strips
    • Protruding Pedestal Button
    • Connection Signage item variant
    • Cube Cleaners
    • Angled Block Corners
    • Coop Player Droppers
    • Gridded Wall
  • Fix Speed Gel track playing when going through portals.

  • Add a button to show the context menu (helps discoverability).
  • Fix missing Repulsion Gel SFX indicator in music selector.
  • Fix Hammer compilation crashes.
  • Make Stylevars which appear in all styles appear in the 'All' section.
  • Make Turrets shoot at Wheatley Monitors, when he's present.
  • Change Palette file format (old files will convert). This allows any text to be used for palette names.
  • Add Help menu with links and credits.
  • Add in splash screen with screenshots when loading BEE2.

  • Larger icons for music and elevator videos
  • Fully support Coop in Aperture Tag in all Styles.
  • In Coop, BEE triggers can be set to only activate when both players are inside.
  • Add additional mode to Tag fizzlers which turns off one colour.
  • Improved appearance of P1 cube and weighted buttons (fixing several bugs).
  • Reduce size of P1 cubes to match P2 cubes.
  • Add new editor models for Old Aperture fizzlers (based on August's TAG fizzler models).
  • Improve design of BTS buttons.
  • Fix some bugs with BEE Pellet emitter and catcher editor models.
  • Increase number of holes in Clean Cutout Tiles.
  • Add 50s style shape signage (this removes the random markings used).
  • Random missing tiles for Overgrown buttons.
  • Add glow to Excursion Funnels.
  • Make Rexaura Cube Deflectors handle not having the 'Pellets Fizzle Cubes' stylevar enabled.

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Pre - Release 23

@TeamSpen210 TeamSpen210 released this Nov 23, 2016 · 233 commits to dev since this release

  • Scan for the location of Aperture Tag and Portal Stories: Mel, to allow using the music.
  • Add ability to link Dropperless Cubes and Droppers. Set the timer property on both to the same number to link two together, so the cube will respawn from the dropper when destroyed.
  • Add 'locking' Pedestal Buttons. When connected to an AutoPortal, the button will stay down until another AutoPortal activates. When hooked to a Cube Dropper, the button will get the same 2 second delay as the dropper itself.
  • Implement deleting maps from backups
  • Fix packing issue when publishing.
  • Add translation support to the code, and automatically use Portal 2's set language for Valve item names.

  • Add Human Vault GLaDOS voice lines.
  • Add "There She Is", "Haunted Panels" and "No Cake For You" music tracks.
  • Add Toggleable Faith Plates as part of standard item..
  • Remake Portalgun Pedestal, fixing #961 .
  • Fix Overgrown SP Exit 4 (flooded).
  • Add Overgrown Paint Dropper, Catwalks, Ball, Glass Panel.
  • Fix many bugs

Hotfix for Windows: fix 'cannot get zipimporter instance'.

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Pre - Release 22

@TeamSpen210 TeamSpen210 released this Sep 6, 2016 · 356 commits to dev since this release

  • Make Compiler Pane standalone
  • Rewrite bottomless pit logic:
    • Allow 1+ deep pits.
    • In BTS (specifically) add pits directly to the map.
  • Fix P1 physics sounds not being loaded.
  • Make selector windows non-modal.

  • New Item: Monitor and Camera (P1, Clean, Overgrown)
    • These allow showing another part of the test chamber on screens, or show GLaDOS/Wheatley.
  • New Item: Conveyor
  • Add P1 Angled Panels.
  • Add Overgrown Fizzler, Pedestal Button variants.
  • Add StyleVar to make exit corridors not restart the map
  • Fix Original Clean ceiling (BEEmod/BEE2-items#600).
  • Add 'Start Reversed' to partial blocks (inverts the colour).
  • Fix respawning Futbols (BEEmod/BEE2-items#603)
  • Add beams to horizontal P1 glass.
  • Fix P1 door lights.

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Pre - Release 21.5

@TeamSpen210 TeamSpen210 released this Jun 25, 2016 · 339 commits to master since this release

This fixes the startup issue.

  • Add Futbols.
  • Add Rexaura cube/pellet fizzling behaviour.
  • Add Rexaura Cube Deflector.
  • Add Rexaura Positronic Energy Orbs.
  • Add Apocalypse GLaDOS voice lines.
  • Add Old Aperture and P1 BEE door variants.

  • Switch to Markdown syntax in descriptions.
  • Fix 'keep window inside' / 'show log window' (#328).
  • Fix compiler crash when using Hammer (#311).
  • Improve positioning of tooltips in some cases.
  • Clean up positioning of tags pane (#342).
  • Make unstyled stylevars (BEE Trigger) appear in the 'All' section
  • Add option to dump packed files to a directory.
  • Allow overwriting palette files when saving.
  • Fix some issues when dragging items on Mac (#349).
  • Skip '.DS_STORE' in resources folders (#350).

  • Fix Clean Rocket Turret.
  • Add Overgrown laser variants.
  • Improvements to P1 goo.
  • Don't use side particles on P1 one-wide fizzlers.
  • Add 2nd BTS Entry Corridor.
  • Add several P1 sounds (collisions and footsteps).

  • Fix issues with cube droppers.
  • Fix duplicate Robot Room (BEEmod/BEE2.4#307).
  • Fix 1960s style description typo (BEEmod/BEE2.4#312).
  • Fix incorrect 'Original Clean' roof (#512).
  • Remove phantom sounds for Diversity Vents in editor.

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Pre - Release 21

@TeamSpen210 TeamSpen210 released this Jun 23, 2016 · 438 commits to dev since this release

  • Add Futbols.
  • Add Rexaura cube/pellet fizzling behaviour.
  • Add Rexaura Cube Deflector.
  • Add Rexaura Positronic Energy Orbs.
  • Add Apocalypse GLaDOS voice lines.
  • Add Old Aperture and P1 BEE door variants.

  • Switch to Markdown syntax in descriptions.
  • Fix 'keep window inside' / 'show log window' (#328).
  • Fix compiler crash when using Hammer (#311).
  • Improve positioning of tooltips in some cases.
  • Clean up positioning of tags pane (#342).
  • Make unstyled stylevars (BEE Trigger) appear in the 'All' section
  • Add option to dump packed files to a directory.
  • Allow overwriting palette files when saving.
  • Fix some issues when dragging items on Mac (#349).
  • Skip '.DS_STORE' in resources folders (#350).

  • Fix Clean Rocket Turret.
  • Add Overgrown laser variants.
  • Improvements to P1 goo.
  • Don't use side particles on P1 one-wide fizzlers.
  • Add 2nd BTS Entry Corridor.
  • Add several P1 sounds (collisions and footsteps).

  • Fix issues with cube droppers.
  • Fix duplicate Robot Room (BEEmod/BEE2.4#307).
  • Fix 1960s style description typo (BEEmod/BEE2.4#312).
  • Fix incorrect 'Original Clean' roof (#512).
  • Remove phantom sounds for Diversity Vents in editor.

Packages

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Pre - Release 20

@TeamSpen210 TeamSpen210 released this May 1, 2016 · 512 commits to dev since this release

  • Add Large Faith Plate items.
  • Add Rexaura Music.
  • Add Retractable Pedestal Button.
  • Add customisable Vactubes (working similar to catwalks and scaffolds. Each piece is a straight tube segment, connect in the direction of travel.)
  • Add in 70s and 80s Cave voicelines, as well as fix issues with mid-chamber dialogue.
  • Display entity counts after each compile inside the BEE2
  • Change Cutout Tile tile weightings, so tiles are more common on borders.
  • Minimise the BEE2 if Portal 2 is run after exports.
  • Allow using keyboard arrows in selector windows.
  • Add 'Use Voice Priority' option - this allows voicelines to pick from any that fit, instead of just the highest-priority one.

  • Fix an issue where Macs couldn't find instances and created a compile error.
  • Increase the activation speed for speed-gel music audio.
  • Adjust the context window to ensure it stays onscreen (#296)
  • Fix sprite icons for Paint and Cube Droppers (#234, #250).
  • Fix description for Robot Waiting Room track (BEEmod/BEE2.4#237).
  • Add BTS light strip models (BEEmod/BEE2-items#391).
  • Add original P1 button top (BEEmod/BEE2-items#416).
  • Add stylevar to turn off goo debris (BEEmod/BEE2.4#265).
  • Fix laser item name typos (BEEmod/BEE2.4#278).
  • Improve 60s Lobby entrance (BEEmod/BEE2-items#419).
  • Add Cutout Tile palette icons (BEEmod/BEE2.4#236).
  • Use P1-era fizzler emitters for custom fizzlers (BEEmod/BEE2-items#388).
  • Fix compile error with Clean Coop Checkpoints (BEEmod/BEE2-items#339).
  • Add editor model for doorless P1 exit corridors.
  • Fix playing original BEE1 Pellet maps not working.
  • Add Blue/Orange arrows in Old Aperture Coop exits.

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Pre-Release 19

@TeamSpen210 TeamSpen210 released this Mar 12, 2016 · 637 commits to dev since this release

  • Add tooltips for item property icons (#194)
  • Fix loading screens covering up dialogs (#193)
  • Fix 'Change Defaults' causing freeze (#195)
  • Only extract and copy game resources when they've changed (#200)
  • Handle non-ASCII backup files (#201)
  • Add in samples for background music (#139)
  • Make order of items consistent.

  • New item: Signage
    • This allows placing arrows with icons (cube dropper, gel, lasers, funnel polarity, etc).
  • Add Portal 1 music tracks

  • Fix P1 warm light strip appearance. (BEEmod/BEE2-items#277)
  • Fix Old Aperture fizzler bounds textures (BEEmod/BEE2-items#276)
  • Fix P1 Entry door nodraw (#186)
  • Add 50s Light Bridge and Excursion Funnel editor models
  • Fix P1 Weighted Button (#187)
  • Add Overgrown and P1 Crushers.
  • Add BTS editor textures
  • Add Old Aperture, BTS checkpoints
  • Fix FR fizzler palette icons (BEEmod/BEE2-items#322)
  • Use clean P1 radio model
  • Portal Gun Pedestals now output when picked up (BEEmod/BEE2-items#293)
  • Portal 1 and 70s exit corridors will now only have a door when outputs are connected.

Download packages here..

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Pre-Release 18

@TeamSpen210 TeamSpen210 released this Feb 9, 2016 · 730 commits to dev since this release

  • Use VPK files to override in-editor textures to match the style.
  • Fix crashes when exporting
  • Make error dialogs interactable.
  • Generate soundscripts for background music dynamically, so most tracks will have Repulsion, Propulsion and funnel audio layers.
  • Removed Herobrine
  • Save and load various options correctly.
  • Fix the compile error when using BEE Triggers
  • Add Old Aperture, P1 style and Overgrown editor retextures.
  • Add Old Aperture glass panels, laser relays and drawbridges.
  • Add P1 style drawbridges.
  • Add 70s and 80s pedestal button variants.
  • Use soundscripts for P1 sounds.
  • Fix bottom of P1 style sphere button.
  • Add light-strip version of Antline Router.

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