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while(children.Count >0&&last==null)//while(last == null) risks an infinite loop if we never find the last node, we should eventually run out of children though
Steps to reproduce:
Expected behaviour:
Test file(s):
The text was updated successfully, but these errors were encountered:
Description:
The prophecy has come true. My method managed to not run out of children 😅
BHoM_Engine/Geometry_Engine/Compute/Split.cs
Line 82 in d13f40b
Steps to reproduce:
Expected behaviour:
Test file(s):
The text was updated successfully, but these errors were encountered: