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Releases: BIGDummyHead/DMemory

Input Release

18 Jun 12:20
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This release introduces Input.cs which allows you to check the State (Up, Down, Released, Held) of an input from virtual keys. We can also use the KeyBoard which contains most of the Virtual Keys.

Examples:

Input.State vState = Input.GetState(0x41, out State? last);
//Input.GetState(0x41); as well
//or:
Input.State state = Input.GetState(KeyBoard.A, out State? last); 
//Input.GetState(KeyBoard.A); as well

//we can also directly check states 
bool vIsDown = Input.GetDown(0x41);
//or:
bool isDown = Input.GetDown(KeyBoard.A);

//others: Input.GetUp | Input.GetHeld | Input.GetReleased

x64 | x86 Downloads below. Compiled on .Net Framework 4.7.2

Major Overhaul

09 Jun 21:54
2ec4814
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A major overhaul of the library that introduces many new features and better documentation!

  • Native Docs
  • Frozen Value
  • AoB scan fix
  • Injection overhaul

[BETA] New AoB Scanning system

11 Nov 05:05
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Pre-release

In this release there a few new AoB scanning techniques, I was not able to try them but they should be pretty easy to follow. Please follow up an issue if one of these does not work, thanks in advance.

Cave.cs now features an option to not even use any AoB scanning so this means that your caves should run a lot faster if you already have the address to do so.

Compiled DM.dll

09 Oct 16:21
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Includes x86 and x64 architectures.