Tools for editing resources in SCUMM games.
- Extract and Edit fonts for v5-v7 + HE
- Extract and Edit NUT fonts - v7-v8
- Extract and Replace SMUSH video frames
- Compress SMUSH videos (like scummvm-tools)
- Extract and Rebuild game resources - v5-v8 + HE
- Extract and Inject text strings - v5-v8 + HE
- Extract and Replace background and objects images - v5-v8 + HE (option to extract EGA backgrounds)
- Decompile game scripts to Windex[*]-like syntax - v5-v8 + HE
[*] SCUMM debugger from https://quickandeasysoftware.net/monkey-island-2-talkie-prototype and HE demos for DOS
Latest development binaries can be downloaded here
Linux: https://nightly.link/BLooperZ/nutcracker/workflows/main/develop/nutcracker-Linux.zip
macOS: https://nightly.link/BLooperZ/nutcracker/workflows/main/develop/nutcracker-macOS.zip
Windows: https://nightly.link/BLooperZ/nutcracker/workflows/main/develop/nutcracker-Windows.zip
Thanks to https://nightly.link/
Supported games: V5-V8, HE
Extract game resources to patch files using:
nutcracker sputm extract PATH/TO/GAME.000
*Replace PATH/TO/GAME.000
to actual game index file (Usually ends with .000
, .LA0
or .HE0
)
This also creates XML-like file rpdump.xml
to show which files were extracted.
Rebuild game resources from patches (using original resource as reference):
nutcracker sputm build --ref PATH/TO/GAME.000 GAME
Supported games: V5-V7, HE
Extract the fonts using:
nutcracker sputm fonts_extract PATH/TO/GAME.000
*Replace PATH/TO/GAME.000
to actual game index file (Usually ends with .000
, .LA0
or .HE0
)
fonts will be extracted as PNG images to directory GAME/chars
relative to workdir.
*Replace GAME
with name of the game (e.g. ATLANTIS
if game index file is ATLANTIS.000
)
Modify the font images with any image editor.
Create patch files for the modified font:
nutcracker sputm fonts_inject --ref PATH/TO/GAME.000 GAME
Rebuild game resources
nutcracker sputm build --ref PATH/TO/GAME.000 GAME
Supported games: V7-V8
Decode all NUT files in given directory DATADIR
nutcracker smush decode DATADIR/*.NUT --nut --target OUTDIR
Creates a font image file named chars.png in OUTDIR which can be edited using regular image editing software (e.g. GIMP)
Encode given font image (PNG_FILE) with given codec number (CODEC) using REF_NUT_FILE as reference
python -m nutcracker.smush.encode PNG_FILE --target NEW_NUT_FILE --ref REF_NUT_FILE --codec CODEC [--fake CODEC]
This will convert font image file back to font file (NEW_NUT_FILE) which can be used in game.
Available codecs:
- 21 (FT + The Dig*)
- 44 (COMI*)
*FONT3.NUT and the fonts in The Dig was actually encoded using codec 21 method but marked as 44.
It can be achieved using --codec 21 --fake 44
.
see examples in test.bat
Supported games: V7-V8
Decode frames using
nutcracker smush decode DATADIR/*.SAN --target OUTDIR
Frames will be extracted as PNG files to OUTDIR/VIDEO.SAN
where VIDEO.SAN
matches the filename of the video.
Re-encode the video using:
python -m nutcracker.smush.encode_san_seq DATADIR/VIDEO.SAN
where DATADIR/VIDEO.SAN is path to original SMUSH video file
The new video will be created as NEW_VIDEO2.SAN
in workdir
*To reduce result file size, it is recommended to only re-encode modified frames, this can be done by removing unaltered frames from OUTDIR/VIDEO.SAN
Supported games: V7-V8
Compress video frames using zlib compression, as in scummvm-tools
nutcracker smush compress DATADIR/*.SAN
Supported games: V5-V8, HE
Extract all texts from game to text file using:
nutcracker sputm strings_extract --textfile strings.txt PATH/TO/GAME.000
*Replace PATH/TO/GAME.000
to actual game index file (Usually ends with .000
, .LA0
or .HE0
)
Edit the text file using regular text editor.
Inject the modified text in game resources using:
nutcracker sputm strings_inject --textfile strings.txt PATH/TO/GAME.000
Supported games: V5-V8, HE
Decompile game scripts to script file with Windex-like syntax:
nutcracker sputm script decompile PATH/TO/GAME.000
*Replace PATH/TO/GAME.000
to actual game index file (Usually ends with .000
, .LA0
or .HE0
)
Supported games: V5-V8, HE
Extract room background and object images using:
nutcracker sputm room decode [--ega] PATH/TO/GAME.000
*Replace PATH/TO/GAME.000
to actual game index file (Usually ends with .000
, .LA0
or .HE0
)
*Use the --ega
if you wish to simulate EGA graphics on games with EGA backward compatibility mode, don't use it if you wish to modify the graphics for injecting modified graphics later
Room backgrounds and Object images will be extracted as PNG images in GAME/backgrounds
and GAME/objects
respectively, where GAME
is replaced with the name of the game.
Modify the image files, it's recommended to use image editor without palette optimization, such as GraphicsGale.
Create patch files for the modified images using:
nutcracker sputm room encode --ref PATH/TO/GAME.000 GAME
Rebuild game resources
nutcracker sputm build --ref PATH/TO/GAME.000 GAME
Source available at https://github.com/blooperz/nutcracker