GamepadManager: Fixed issue where providing scene object to constructor would prevent status updates #13798
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
A user on the forum found an issue where the GamepadManager wouldn't update its gamepad statuses when
this._scene
was defined. The fix was to remove these checks. Thanks to user CiderPunk for finding this issue.Forum Link: https://forum.babylonjs.com/t/gamepad-events-not-triggering/40362