Skip to content

5.26.0

Compare
Choose a tag to compare
@bjsplat bjsplat released this 29 Sep 07:37
· 5168 commits to master since this release

Changes:

  • #13036: Add applyPostProcess flag on ADV to optionally draw it after the post…
  • #13035: Remove unneeded prefixes and unused code
  • #13034: Initial VSM Design
  • #13038: Fix creation of cube textures from URL
  • #13039: [GUI] add picking for fullscreen ADTs
  • #13031: correction
  • #13033: Update Storybook to 7
  • #13029: Improve heap-testing memory leak results
  • #13032: Fix fallback value
  • #13012: Add function to get angles between two vectors (Vector3.GetAnglesBetweenVectorsForDirectionChange)
See More
  • #13019: Restore wasDispatched to false when MaintainStateBetweenFrames is set to false
  • #13006: Add smoothing for freeCameraDeviceOrientationInputs
  • #13028: Fix default initialization.
  • #13026: Some fixes to OptionLineComponent related to wrong parent info showin…
  • #13022: Test babylon octree scene component active meshes
  • #13004: Add rotation from one vector3 to another
  • #13021: Fix instance buffer
  • #13023: Fix SSAO2 sample generation
  • #13016: [Build] Adding memory leak tests using heap snapshots
  • #13018: Fix particle system support for logarithmic depth
  • #13017: Nit
  • #13014: More features for the aggressive performance mode
  • #13015: Fix fast
  • #13011: Tiny perf fix
  • #13013: Fix some more lint warnings
  • #13000: Clean up implementation of KHR_animation_pointer
  • #13005: Add Logarithmic Depth Support on ParticleSystem
  • #13010: Fix #13005
  • #13009: Bump scss-tokenizer from 0.3.0 to 0.4.3

This list of changes was auto generated.