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6.16.0

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@bjsplat bjsplat released this 10 Aug 19:52
· 2214 commits to master since this release

Changes:

  • #14149: dependency update
  • #14148: Shadow generators: Add support for red channel only for the shadow map texture
  • #14147: Scene dispose: Fix endless loop when stopping animations
  • #14146: PostProcess: Fix crash when detaching and reattaching a camera from/to a render pipeline
  • #14144: Regexp fix - match until first semicolon
  • #14142: Skeleton: make sure a cloned skeleton is ready to use
  • #14143: Scene is optional in these cases
  • #14091: Flow graph initial iteration
  • #14136: Node Geometry core
  • #14137: Fluid Renderer: Remove wrong doc
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  • #14138: Clean up mesh.actionManager attribute when it is disposed of.
  • #14135: GPUParticleSystem: Fix context lost management
  • #14134: Fix sourcemaps compilation in es6 modules
  • #14124: Fix inconsistencies with useSRGBBuffer in native engine
  • #14125: Check that textures not in sRGB are put into sRGB for debug modes
  • #14132: HDR filtering: Fix state reset
  • #14133: Clear transform node's physicsBody attribute when that is disposed
  • #14109: Add observable for collision finished events/trigger events
  • #14127: Expose options of MeshDebugPluginMaterial
  • #14128: GRL - dealing with right handed coordinate system
  • #14123: If a child mesh from an AssetContainer is added to the scene without …
  • #14129: Implement word boundary checks in regular expressions
  • #14122: Don't deduce stride size in rollback function of PrepareMeshForTrianglesAndVerticesMode
  • #14121: Fix PR comments
  • #14101: Add populateRootNodes in asset container and loading
  • #14116: PostProcessRenderEffect: Fix the enable method
  • #14118: Gizmos fixes
  • #14120: Nme fix2
  • #14112: Textures: Fix clearing of textures with integer type
  • #14117: Parsing of GLSL shaders in WebGPU: Fix detection of varyings
  • #14115: Add support for teleport nodes in NME
  • #14114: Decal map: don't renderer particle systems in the decal map texture
  • #14108: Shaders: Don't inject fragment output declaration if already existing
  • #14110: Add setTargetTransform on body
  • #14102: Cancel any pending animation frames on stopRenderLoop
  • #14105: Accessibility: Fix crash with instanced meshes
  • #14106: Material plugins: Add support for #include resolution
  • #14111: Pass pick result to triggers missing it.
  • #14103: Fixes to NME styling
  • #14107: [Build] add accessibility package to local server
  • #14104: Disable half float linear filtering in native

This list of changes was auto generated.