We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Hi redner team,
Thank you for such an awesome library!
Similar to Question #149, I was wondering if there's a natural way to add blur to a mesh? Or the best way to use a soft rasterizer (as proposed in https://openaccess.thecvf.com/content_ICCV_2019/papers/Liu_Soft_Rasterizer_A_Differentiable_Renderer_for_Image-Based_3D_Reasoning_ICCV_2019_paper.pdf) Just wanted to check if there's a straightforward way to implement a learnable blur/blending in redner?
Thanks for any help and/or advice!
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Hi redner team,
Thank you for such an awesome library!
Similar to Question #149, I was wondering if there's a natural way to add blur to a mesh? Or the best way to use a soft rasterizer (as proposed in https://openaccess.thecvf.com/content_ICCV_2019/papers/Liu_Soft_Rasterizer_A_Differentiable_Renderer_for_Image-Based_3D_Reasoning_ICCV_2019_paper.pdf) Just wanted to check if there's a straightforward way to implement a learnable blur/blending in redner?
Thanks for any help and/or advice!
The text was updated successfully, but these errors were encountered: