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Back2Basics/monopoly
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I'm creating this so parents and teachers have a way to explain What computer science is and how to do a computer science based experiment. The speech to tell your kids is here-> https://docs.google.com/document/d/1YGhIcP2lCfL2PrsaNA64_LDXpfVm1yyVjfbaOY8Xp3k/edit?usp=sharing. The code is freely available for you to try out different player scenarios. *** NOTE: Right now it's not working for an entire game but I've got many of the mechanics worked out. Stuff that is built in already: Players currently have a percentage strategy built it (When considering a purchase, they buy 25% of the time by default) * TODO: * collect info about winning strategies. (properties/houses) ** Cards: I left off chance cards because I am going to be running 100's and 1000's of simulations and which player wins the beauty pagent isn't going to have a huge influence on the overall strategy of the game. However I need to add them back in due to certain cards that take you someplace else on the board which changes the chances if you buy certain properties. Plus the probability of dice rolls don't change with or without chance squares/jail/go etc.. ** House/Apartment limits: I was going to allow for infinite houses. Well it turns out that limitation is a strategy point... I'll put the limits back in. ** Bank Limit: There is a limit on the amount of money on the board. I am used to playing the FED rules (just print more). I've never hit the limit but given the number of games I'm playing ... it could happen but... what do I do when that happens? ** Player Limit: I need to put in one. ** mortgaged vs sold. Currently I only support selling the properties but I would like to know if mortgaging the properties helps or hurts.
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Part of a talk for kids about the end goals of learning computer science.
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