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This is Zag, an implementation of glulx v3.1.2 for Java Authors: * Jon Zeppieri (see license/README-license.txt for details) [jalfred97 @ yahoo . com] * David Turner <novalis@novalis.org> (unicode, heap, floats, misc fixes) * Banbury ------------------------------------------------------- Contents: 1. Introduction 2. Requirements 3. Using Zag as a normal Java application 4. Glk 5. Features missing and present 6. Bugs ------------------------------------------------------- 1. Introduction: Zag implements v3.1.2 of the Glulx standard and v.0.7.4 of the Glk specification. http://www.eblong.com/zarf/glulx/index.html http://www.eblong.com/zarf/glk/glk-spec-074.txt You can download binary packages of Zag here: http://dl.bintray.com/banbury/maven 2. Requirements Zag requires a JRE (Java Runtime Environment) or or a JDK (Java Development Kit) version 1.7 or later. 3. Using Zag Zag comes in three different packages, one for each platform. Download the package for your operating system and unpack it somewhere your harddrive. The folder within the package contains a file to launch Zag. On Windows start 'zag.exe', on Linux use the shell script 'zag'. The Mac OSX package contains an app, that can be started like a regular application. (I haven't tested it, though) Games can be loaded by using 'File/Open file' or by dragging and dropping a file on the window. There a two features, that can be configured with a property file. https://raw.githubusercontent.com/Banbury/zag/refactoring/zag-swing/zag.properties The Swing look&feel of Zag can be changed by setting the 'plaf' property. plaf=com.sun.java.swing.plaf.gtk.GTKLookAndFeel This will change the look&feel to GTK. Zag does now respect the ROM of Glulx games. An attempt to write to ROM will end the game with an error. But some older (Superglús) games can no longer be played with this behaviour. To turn it off, the property 'save_memory' has to be set to 'false'. save_memory=false 4. Glk Since Zag implements Glulx (and does not implement it trivially), it supports the glk opcode, which, in turn, means that it comes with an implementation of Glk. This is Zing, which stands for "Zing is not Glk." For one thing, it makes no attempt whatsoever to keep holy the full 32-bit address range of Glk. Java does not have unsigned integers, and it is difficult to implement them usefully. (You cannot, for instance, index an array with a Java long integer.) Additionally, Zing does not implement the Glk dispatch system, since Java already supports interface discovery through the reflection API. (I did, however, need to support the notion of "in parameters" and "out parameters," but I did this with extra type information.) Note that Zing does not support the interfaces proposed by Matthew Russotto; it is not quite so faithful to the C API. Zing, of course, comes with Zag, and is under the exact same license (BSD), so you can use it for whatever purposes you desire. 5. Features missing and present a. Missing: cut, copy and paste. The most notable feature lacking in Zag (if you do not count speed) is the ability to select, cut, and paste text. Zag (or rather Zing, the Glk-alike library used by Zag) does not use the standard Java text widgets for its story windows, so it does not get this ability "for free," as it were. b. Present: command history Athough it lacks cut & paste, Zag does have a command history buffer for story windows (a separate history for each such window). Use the up and down arrow keys to scroll backwards and forwards through the history. Note that this feature is only present on story windows, not on "status," or grid, windows. c: Present: ability to load a file from a URL Under the File menu, there is an option, "Load URL..." If you select this, a dialog will pop up prompting you to enter a URL. You may, for instance, enter the URL of a game file stored on the IF archive. The file will be downloaded and then opened. The downloaded file will be placed in temporary storage (e.g., under UNIX, it will be in the /tmp directory; perhaps this should be configurable). Please note that you must enter a fully qualified URL, including the protocol string (e.g., http://). Many files on the archive, however, are not directly readable by Zag. Zag understands glulx (.ulx) files and blorb (.blb) files, but it will not delve into a .zip file to extract either of these. d. Present: emacs key bindings (not all of them, of course) In buffer (story) windows, Ctrl-a will position the cursor at the start of the input. Ctrl-e will position it at the end. Ctrl-right-arrow will move the cursor forward one word; Ctrl-left-arrow will move it back one word. Meta-backspace will erase the previous word. (On a Mac, "Meta" is the Command, or Apple, key. On Windows, it is the Alt key.) 6. Bugs a. WindowMask (from the WinGlulxe configration file specification) is implemented using an opaque, black background where it ought to be transparent. Java isn't up to the task yet.
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Update of Zag Glulx interpreter to support modern Glulx (3)
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