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A Python reimplementation of the C++ raytracer from "Raytracing in a weekend"

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Pytracer

A Python reimplementation of the C++ raytracer from "Raytracing in a weekend".

This project was made using the Pygame library.

Example scene

This is an example scene rendered with Pytracer.

To generate a scene of random spheres, you can simply call Pytracer this way:

python pytracer.py output width height samples depth speed

  • output is the path to the output image. The image will only be rendered to the Pygame window and not saved if this is omitted.
  • width is the width of the output image in pixels. It is 1280 if omitted.
  • height is the height of the output image in pixels. It is 720 if omitted.
  • samples is the number of samples per pixels used in antialiasing. It is 500 if omitted.
  • depth is the maximum number of bounces a ray can do. It is 50 if omitted. You can't set this higher than 1000.
  • For an explanation of speed, call python pytracer.py help.

Calling python pytracer.py help will explain all of the arguments.

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A Python reimplementation of the C++ raytracer from "Raytracing in a weekend"

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