Skip to content

Morph Boni

Lars Kroll edited this page Feb 27, 2019 · 2 revisions

Aptitude and Skill boni, as well as Aptitude max values for morphs are not entered on the Core tab, but separately for every morph configured on the Morph tab in the Morph Bank. They get applied and unapplied automatically when activating and deactivating a morph from the bank.

Aptitude Max and Aptitude Boni

Supported Formats

Both of these support exactly the same formats, just that the Boni are added later when calculating the Aptitude Total, while the Max are treated as a ceiling.

Default Values

When not specified, Boni have 0 as default value, while Max have 20.

Single Number

Examples

30 or +5 or -5

Interpretation

Applies that value to all Aptitudes

Comma Separated List

Examples

+5 COG or 30 INT, 20 SAV or -5 COO, +5 WIL

Interpretation

Assign given value to the named Aptitude after it, and default value to all unspecified Aptitudes.

JSON

Examples
{"cog": 5, "int": 10, "sav": 15}
Interpretation

Assign given value to the named Aptitude key, and default value to all unspecified Aptitudes.

Skills

Skill Boni can be specified with and without field, as needed. Note, however, that a skill entry exactly matching the given name needs to exist at the time the morph is applied. If you are using localised skill names, imports from the (english) Compendium Script will be broken.

Supported Formats

Comma Separated List

Examples
  • +30 Beam Weapons skill
  • -5 Academics (Plasma Physics)
Interpretation

Assign given value to the named Skill (with field, if given) after it, and ignore all unspecified Skills.

JSON

Examples
{
  "skill": "Beam Weapons",
  "mod": 30
}
{
  "skill": "Academics",
  "field": "Plasma Physics",
  "mod": -5
}
Interpretation

Assign the value in mod to the Skill in skill (with field in field, if given) key, and ignore all unspecified Skills.