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Morph Boni
Aptitude and Skill boni, as well as Aptitude max values for morphs are not entered on the Core tab, but separately for every morph configured on the Morph tab in the Morph Bank. They get applied and unapplied automatically when activating and deactivating a morph from the bank.
Both of these support exactly the same formats, just that the Boni are added later when calculating the Aptitude Total, while the Max are treated as a ceiling.
When not specified, Boni have 0 as default value, while Max have 20.
30
or +5
or -5
Applies that value to all Aptitudes
+5 COG
or 30 INT, 20 SAV
or -5 COO, +5 WIL
Assign given value to the named Aptitude after it, and default value to all unspecified Aptitudes.
{"cog": 5, "int": 10, "sav": 15}
Assign given value to the named Aptitude key, and default value to all unspecified Aptitudes.
Skill Boni can be specified with and without field, as needed. Note, however, that a skill entry exactly matching the given name needs to exist at the time the morph is applied. If you are using localised skill names, imports from the (english) Compendium Script will be broken.
+30 Beam Weapons skill
-5 Academics (Plasma Physics)
Assign given value to the named Skill (with field, if given) after it, and ignore all unspecified Skills.
{
"skill": "Beam Weapons",
"mod": 30
}
{
"skill": "Academics",
"field": "Plasma Physics",
"mod": -5
}
Assign the value in mod
to the Skill in skill
(with field in field
, if given) key, and ignore all unspecified Skills.