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LordMidas edited this page Sep 12, 2024 · 6 revisions

Welcome to a brand-new overhaul mod for Battle Brothers called “Reforged”.

“Born from the fiery womb of the furnace.”

Vision:

We have a grand vision and are lucky to have a team that is both dedicated and qualified to make it a reality. Planned features of Reforged include:

  • A highly robust and flexible dynamic perks system.
  • Over 100 meticulously designed new perks.
  • Reworked enemies with new perks, abilities and deeper theming.
  • A flexible dynamic spawns system to tweak and scale enemy parties.
  • A new Retinue system from the ground up.
  • A livelier world with new entities and interactions on the world map.
  • New mechanics related to combat.
  • New enemies, items and contracts.
  • Nested Tooltips.
  • Many QoL improvements.

The Team:

Our team is called Battle Modders and consists of renowned members of the BB modding community, listed below along with some prominent projects they have worked on:

  • LordMidas: Modding Standards & Utilities (MSU), Perk Trees Rework (PTR), Better Fencing, Legends
  • Uberbagel: PTR, Legends
  • Darxo: Unrecognized UI, Player Hideout
  • TaroEld: MSU, Stronghold, Davkul Rising, Dev Console, Combat Simulator
  • Enduriel: MSU, Modern Hooks, End’s Inventory Management Overhaul (EIMO), Swifter, Legends
  • Houman: Artist

Reforged also includes art contributed by many members of the Battle Brothers modding community, including: Von Krolock, Enclave, Felix DELANGE (IKON), Gilded Wraith, Shkimart, Crow and NgGH707.

Pillars:

Considering the scale of the project, we have established guidelines to direct our focus throughout development. The following are our pillars:

Design:

  • Variety – Add content that increases variety and replayability in the game.
  • Depth - Improve depth in systems where appropriate while maintaining usability.
  • Simplicity - Effort should be made to avoid unnecessary complexity in features.
  • Immersion – Features should be believable within the theme of the vanilla game.
  • Value – Features should not be added for the sake of adding more content. Each feature should add value to the game and not overshadow other features.
  • Cohesion – Features of the mod should nicely fit together with vanilla systems to provide a cohesive experience.
  • Scale – Stick to the vanilla game’s vision of the player being a mercenary band in a harsh world. The world has a greater impact on the player than vice versa.
  • Balance – The game should be just hard enough that it feels challenging at all stages of the gameplay, and just easy enough that a player can win with skill. Life should not be easy, but skill should be rewarded.

While most of these sound rather open-ended, these pillars help us critically analyze every feature proposal for the mod and stick to a coherent, productive design.

Tech:

On the back-end (code) side of things, we have written Reforged in a modular, highly compatible way. As Reforged makes many leaps and pushes the boundaries of Battle Brothers moddability, we have created and will be publically releasing new tools and frameworks which help not only us but also other modders. Our tech pillars are:

  • Frameworks – Implement back-end frameworks for large features. These frameworks should work in a modular and stand-alone fashion.
  • Compatibility – Effort should be made to write code in a way that ensures maximum compatibility with other mods or sub-mods.
  • Documentation – We should provide documentation to use the mod’s frameworks and code back-end for both our own developers and sub-modders.

Art, Writing, Sound:

  • New art, writing and sounds must follow the style and aesthetics of the vanilla game.