BattleTech Mod (using BTML and ModTek).
Change the size of mechs, vehicles, and turrets. Always wanted a 200 meter tall Locust? Now you can!
This is primarily intended as a tool for other modders. There is a configuration file (likely out of date) here with lore appropriate sizes for some mechs.
- change the default size of all mechs
- change the size of mechs based on prefab
- change the size of any specific mech based on chassis or tags
- change the default size of all vehicles
- change the size of any specific vehicle based on chassis or tags
- change the default size of all vehicles
- change the size of any specific vehicle based on chassis or tags
- change the default size of some (missiles only for now) projectiles
- change the size of some (missiles onlye for now) specific projectiles
Downloads can be found on Github.
- Install BTML and Modtek.
- Put the
MechResizer.dll
andmod.json
files into\BATTLETECH\Mods\MechResizer
folder. - If you want to change the settings do so in the
mod.json
or by adding appropriate tags to chassis files. - Start the game.
All resize settings are exclusive, so you cannot apply layered resizing i.e. a default of 1.1 will not multiply a tag of 2. Resizing preference is in the following order: vector supplied in <TYPE>ResizeMultiplierVectors
, tags, <TYPE>ResizeMultipliers
, prefab, mod.json
-supplied default, and a hard-coded default of 1.25.
The dimensions for the *Vectors
settings are measured like: - width (shoulder to shoulder), - height (toes to head), - depth (chest to back)
In addition to the settings that follow that are set in mod.json
, you can also change the size of elements using tags. There are two formats:
mr-resize-N
:N
can be an integer or decimal number and will resize the given item equally in all dimensionsmr-resize-X-Y-Z
:X
,Y
, andZ
can be an integers or decimal numbers and will scale on that axis
The tags must be put in the following type of file to be applied:
Type | File Type | Tag Location |
---|---|---|
Mechs | data/chassis/chassisdef_<variant>.json |
ChassisTags ->items |
Vehicles | data/vehicle/vehicledef_<variant>.json |
VehicleTags ->items |
Turrets | data/turrets/turretdef_<variant>.json |
TurretTags ->items |
Projectiles | data/weapon/Weapon_<variant>.json |
ComponentTags ->items |
Setting | Type | Default | Description |
---|---|---|---|
debug |
boolean |
false | enable debug logging |
defaultMechSizeMultiplier |
float | 0.9 | override this to globally change all mech sizes in combat. Vanilla is 1.25 |
defaultVehicleSizeMultiplier |
float | 1 | override this to globally change all vehicle sizes in combat. Vanilla is 1 |
defaultTurretSizeMultiplier |
float | 1 | override this to globally change all turret sizes in combat. Vanilla is 1 |
defaultProjectileSizeMultiplier |
float | 1 | override this to globally change certain weapon (missiles only ATM) projectile sizes in combat. Vanilla is 1 |
mechSizePrefabMultipliers |
json hash | {} | change the size of any set of mechs that share a common PrefabBase in their chassis definition files. For example, making all highlander variants very large might look like: "highlander": {"x": 8, "y": 8, "z": 8} |
vehicleSizePrefabMultipliers |
json hash | {} | change the size of any set of vehicles that share a common PrefabBase in their vehicle chassis definition files. |
turretSizePrefabMultipliers |
json hash | {} | change the size of any set of turrets that share a common PrefabBase in their turret chassis definition files. |
projectileSizePrefabMultipliers |
json hash | {} | change the size of any set of projectiles that share a common PrefabBase in their weapon firing them's weapon definition files. |
Setting | Type | Default | Description |
---|---|---|---|
mechResizeMultipliers deprecated |
json hash | {} | change the size of mechs using the format "chassis string" : multiplier . A big locust would be like "chassisdef_locust_LCT-1V": 15 |
mechResizeMultiplierVectors deprecated |
json hash | {} | change mech sizes using three dimensional multipliers with format "chassis string": { "x": Xmulti, "y": Ymulti, "z": Zmulti } . A very tall locust might look like `"chassisdef_locust_LCT-1V": {"x": 1,"y": 2, "z": 1}`` |
vehicleResizeMultipliers deprecated |
json hash | {} | change the size of vehicles using the format "chassis string" : multiplier . A big APC would be like "vehiclechassisdef_APC_Wheeled": 3 |
vehicleResizeMultiplierVectors deprecated |
json hash | {} | change vehicle sizes using three dimensional multipliers with format "chassis string": { "x": Xmulti, "y": Ymulti, "z": Zmulti } . A very long APC might look like `"vehiclechassisdef_APC_Wheeled": {"x": 1,"y": 1, "z": 2}`` |
turretResizeMultipliers deprecated |
json hash | {} | change the size of turrets using the format "chassis string" : multiplier . |
turretResizeMultiplierVectors deprecated |
json hash | {} | change turret sizes using three dimensional multipliers with format "chassis string": { "x": Xmulti, "y": Ymulti, "z": Zmulti } . |
projectileResizeMultipliers deprecated |
json hash | {} | change the size of projectiles using the format "weapon id string" : multiplier . |
projectileResizeMultiplierVectors deprecated |
json hash | {} | change projectile sizes using three dimensional multipliers with format "weapon id string": { "x": Xmulti, "y": Ymulti, "z": Zmulti } . |
Big Locust
Big Everythings
Normal vehicles size, smaller than vanilla mechs, slenderman griffin, giganto thunderbolt, weirdly stretched galleon, giganto striker, and some big missiles.
{
"Name": "MechResizer",
"Enabled": true,
"Version": "1.0.0",
"Author": "janxious",
"Website": "https://github.com/janxious/MechResizer",
"DLL": "MechResizer.dll",
"DLLEntryPoint": "MechResizer.MechResizer.Init",
"DependsOn": [],
"ConflictsWith": [],
"Settings": {
"defaultMechSizeMultiplier": 0.9,
"mechSizeMultipliers": {
"chassisdef_thunderbolt_TDR-5SE": 4
},
"mechSizeMultiplierVectors": {
"chassisdef_griffin_GRF-1N": { "x": 1, "y": 2, "z": 1 }
},
"defaultVehicleSizeMultiplier": 1,
"vehicleSizeMultipliers": {
"vehiclechassisdef_STRIKER": 4
},
"vehicleSizeMultiplierVectors": {
"vehiclechassisdef_GALLEON": { "x": 2, "y": 4, "z": 2 }
},
"defaultTurretSizeMultiplier": 1,
"turretSizeMultipliers": {},
"turretSizeMultiplierVectors": {},
"defaultProjectileSizeMultiplier": 1,
"projectileSizeMultipliers": {
"Weapon_SRM_SRM2_0-STOCK": 1.5
},
"projectileSizeMultiplierVectors": {
"Weapon_SRM_SRM4_0-STOCK": { "x": 1.5, "y": 1.5, "z": 1.5 }
}
}
}
HBS, @Mpstark, @Morphyum
- pop open VS
- grab the latest version of the assembly
- copy the new version of the methods in
original_src
over the existing ones - see if anything important changed via git