This program generates geometry and recursively subdivides it into triangles. It doesn't really do anything useful, it just looks pretty. Run it on a big screen, use it as screen saver, do whatever you want.
It's written in Rust and uses the glium library for drawing to the screen.
Right now the subdivision process is a little slow, I tried parallelizing it to no avail. See this function, let me know if you have ideas on how to speed it up.
Here's what it looks like starting with a triangle and a hexagon:
Here's a video of it in action.
Key | Action |
---|---|
Esc | Quit |
Space | Generate new geometry based on the current one |
1 | Generate a single triangle |
2 | Generate a square consisting of two triangles |
3-9 | Generate a regular polygon with the given amount of edges, in the form of a triangle fan |
Download it here. Windows & Linux only for now, but you can build it yourself to run it on macOS, see below.
It requires a modern GPU supporting at least OpenGL 3.1.
To build it yourself, install rustup, then clone the repository and run cargo run --release
in the recursive-geometry
folder.