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HavokMud is a MUD game originally based on the DikuMud base, but being rewritten from scratch
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Beirdo/havokmud
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Havokmud is a MUD that was originally an offshoot of DaleMUD, making it a decendant of DikuMUD. For various reasons, we have decided that we no longer wish to use a Diku license, but to do this requires that the code no longer be a derivative of DikuMUD. For this reason, to relicense as GPL, we have undertaken the gargantuan task of completely rewriting this code-base. The goal is to have no Diku-derivative code remaining. In the process, several more modern features are being implemented: - multi-threaded design rather than monolithic - MySQL data backend rather than flat files and binary files - shared-library plugins for classes, races and zones - account-based play with multiple PCs per account - email validation of accounts - web-based management rather than in-mud zone creation - custom memory allocation mechanism to minimize system resource use The initial MUD design is to be based on Dungeons & Dragons, 4th Edition (d20) for simplicity. The directory structure will change over time as the code is more perfected. Packages needed to build this: libtool autoconf automake1.9 or newer curl (for protobuf)
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HavokMud is a MUD game originally based on the DikuMud base, but being rewritten from scratch
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