A 2D game to raise awareness about visual impairment. It's your first day of high school and you have to navigate to your first class. However, there's a problem, you can't see. Navigate through the school building by touching the walls around you until you find your classroom before class starts!
A twist off of the virtual reality project "Notes on Blindness : Into Darkness".
Shows people the difficulties for students with impaired vision to do simple things such as finding the way to class
Using Unity game engine and C# programming
- Collaborating on Unity game files on four different computers and also two different operating systems
- Using reverse-engineering of calculus to determine the brightness of a navigational feature in the game
- Blueprints of our level design wouldn't properly sync between all developers, causing some people to work on something that didn't exist for someone else
- Learning both Unity and C#
- Simplicity is better than complicated and ineffective
- Ways to collaborate and merge files over the Unity game engine interface
- Writing scripts for various functions such as menus, levels, and in-game choices
- Transitioning to doors that open only on a key touch, not on close proximity
- Adding more levels, even adding levels with multiple floors
- Move the game into 3D, most likely with Unreal Engine 4
- This would easily allow for a smooth transition into VR
- Adding sound effects in sync with the character animations
Unity
C#