multi_dice.py provides functions for rolling dice and calculating results for tabletop RPGs and other dice games. It handles standard dice rolls, advantage/disadvantage, modifiers, and selecting highest/lowest rolls.
To use the multi_dice module, first import it:
import multi_dice
To roll dice, call the roll function and pass the dice string:
result = multi_dice.roll("2d20+5")
To roll with advantage, add an 'a' before the dice string:
result = multi_dice.roll("a2d20+5")
To roll with disadvantage, add a 'd' before the dice string:
result = multi_dice.roll("d2d20+5")
- "2d20" - Roll 2d20
- "a2d20" - Roll advantage on 2d20
- "d2d20" - Roll disadvantage on 2d20
- "2d20+5" - Roll 2d20 and add 5
- "4d6k3" - Roll 4d6 keep highest 3
- "2d20l1-5" - Roll 2d20 keep lowest 1 and subtract 5
- "2d8+1d6" - Roll 1d6 and add it to a roll of 2d8
Here are the rules for constructing a valid dice string:
- "a" xor "d" (optional on beginning of string)
- "A" xor "D" (optional on beginning of roll)
- int
- "d"
- int
- "k" xor "l" (optional)
- int (requried if k xor l)
- opcode (+, -, /, //, *, (**, ^, raise)) (optional)
- int or another dice string (required if opcode)
OR
- int
"a" = overall advantage - can only be used in the very beginning of the string
"d" = overall disadvantage - can only be used in the very beginning of the string
"A" = per roll advantage - can be used on any roll within the string
"D" = per roll disadvantage - can be used on any roll within the string
"k" = keep highest int rolls
"l" = keep lowest int rolls
Note:
When using multiple opcodes to do multiple dice, PEMDAS is only followed 0.0.7 onward. Eariler versions do not follow PEMDAS and could bug out in certain cases. Parenthesis are currently supported so you can get fancy with something like (1d12+1d6)**3 which does crash other dice rollers.
Using /,//, or any dis/advantage will not change the average calculation because it is just inserting the dice average itself into the same math equation. There is no real average formula being used other than per die average which only works on +,-,*,** etc.
The only checks on whether a roll is performed is if either the number of rolls or if the sides of the dice are over 1000, and if k and l are <= to the number of sides.
Rolls dice according to the provided dice string and returns the result.
- dice (str): The dice rolling string
- Returns: (int) Result of the dice roll
Calls a function twice and returns the higher result. Used for rolling with advantage.
- func (function): The function to call
- *args: Positional args to pass to the function
- **kwargs: Keyword args to pass to the function
- Returns: (int) The higher of the two function calls
Calls a function twice and returns the lower result. Used for rolling with disadvantage.
- func (function): The function to call
- *args: Positional args to pass to the function
- **kwargs: Keyword args to pass to the function
- Returns: (int) The lower of the two function calls
Class for rolling dice and calculating results. Handles parsing dice strings, rolling, modifiers, advantage/disadvantage, etc.
_init_(dice, crit=20)
-
dice (str): Dice rolling string
-
crit (int): Value that causes critical hit
.advantage(): Reroll with advantage, keeping higher value
.disadvantage(): Reroll with disadvantage, keeping lower value
.value: Result of the roll
.rolls: List of each individual dice roll
.average: Average possible roll result
.minimum: Minimum possible roll result
.maximum: Maximum possible roll result
.crit: True if a critical hit was rolled
.data: dict of all values
Regular usage
dice = multi_dice.RollDice("3d6")
print(dice.value)
Roll with dis/advantage:
dice = multi_dice.RollDice("a2d20")
print(dice.value)
dice2 = multi_dice.RollDice("d2d20")
print(dice2.value)