Those templates dependencies are maintained via pnpm via pnpm up -Lri
.
This is the reason you see a pnpm-lock.yaml
. That being said, any package manager will work. This file can be safely be removed once you clone a template.
$ npm install # or pnpm install or yarn install
Learn more on the Solid Website and come chat with us on our Discord
In the project directory, you can run:
Runs the app in the development mode.
Open http://localhost:3000 to view it in the browser.
The page will reload if you make edits.
Builds the app for production to the dist
folder.
It correctly bundles Solid in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.
Your app is ready to be deployed!
You can deploy the dist
folder to any static host provider (netlify, surge, now, etc.)
exports['minigame']:AlphabetGame(function(success)
if success then
print("Alphabet game success")
else
print("Alphabet game failed")
end
end, 10000, 5) -- Timeout duration (milliseconds), Number of keys
exports['minigame']:DirectionGame(function(success)
if success then
print("Direction game success")
else
print("Direction game failed")
end
end, 10000, 2, 3, 7) -- Timeout duration (milliseconds), Required correct choices, Min grid size, Max grid size
exports['minigame']:FlipGame(function(success)
if success then
print("Flip game success")
else
print("Flip game failed")
end
end, 10000, 5) -- Timeout duration (milliseconds), Grid size
exports['minigame']:LockpickingGame(function(success)
if success then
print("Lockpicking game success")
else
print("Lockpicking game failed")
end
end, 30000, 12, 3) -- Timeout duration (milliseconds), Number of locks, Number of levels
exports['minigame']:SameGame(function(success)
if success then
print("Same game success")
else
print("Same game failed")
end
end, 30000, 11, 8) -- Timeout duration (milliseconds), Grid size X, Grid size Y
exports['minigame']:UntangleGame(function(success)
if success then
print("Untangle game success")
else
print("Untangle game failed")
end
end, 30000, 6) -- Timeout duration (milliseconds), Number of points
exports['minigame']:WordsGame(function(success)
if success then
print("Words game success")
else
print("Words game failed")
end
end, 30000, 5) -- Timeout duration (milliseconds), Required correct choices
exports['minigame']:FloodGame(function(success)
if success then
print("Flood game success")
else
print("Flood game failed")
end
end, 80000, 2, 3) -- Timeout duration (milliseconds), Move count leniency, Grid size