Here is my another Experimental Gameplay Project for the theme Two Months of CASUAL ADDICTION. In the game you have to grow an apple tree and lots of apples before you collect all the arrows.
Apple e Apple.zip (5.33 MB)
The goal of the game is to grow apples as many as you can before collecting all the arrows.
Use left mouse button to drag and grow a branch or an auxiliary branch and right mouse button to trim the branch. Avoid walls and ground. Growing and trimming will drop and grow all the apples. To drop single apple grow a branch from its node.
ESC – Will pause the game.
If you have problems getting the game to run. You should install .NET Framework 3.5 SP1 and XNA Framework Redistributable 3.1.
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Game Design, Code and Graphics: Shubhajit Saha.
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Music: Track "Peace" from Album Peace by Daichen under Creative Commons Attribution-Noncommercial-Share Alike 2.1 Japan.
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Physics: Erin Catto’s Box2D physics engine under the MIT License.
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Code Samples: Creator Club’s GameState Management sample and XNA Stater Kit: Platformer both under Microsoft Permissive License.rtf.
This work by Bitsits Games is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
- Best of the Net: Casual Addiction, Experimental Gameplay Project.
- “Apples” (Apple e apple) [archive], VeryCD.