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优化双线性插值下单色光标和彩色掩码光标的渲染效果 #855

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merged 5 commits into from
Mar 24, 2024

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@Blinue Blinue commented Mar 21, 2024

Close #853

Desktop Duplication 的文档记录了不同类型的光标的工作方式:DXGI_OUTDUPL_POINTER_SHAPE_TYPE

单色光标和彩色掩码光标均涉及到掩码操作,双线性插值对它们没有意义,但有些老游戏使用这两种光标却不使用掩码。在当前实现下,即使使用双线性插值,这些光标依然有锐利的边缘,这是因为从不应用掩码状态到应用掩码/透明状态是突变的。

双线性插值下的单色光标:
image

此 PR:
image

此 PR 将兼容的单色光标和彩色掩码光标转换为彩色光标。彩色光标的优势在于:

  1. 渲染更快,因为可以使用图形管线的混合状态来实现透明度,避免了复制原始纹理。
  2. 可以使用预乘 Alpha 优化线性插值结果,使得透明像素和非透明像素之间有着平滑的过渡。

对于使用了掩码的光标不支持双线性插值,它们将始终使用最近邻插值。这样的光标非常少,且双线性插值对它们没有意义,比如最常见的有着反色区域的 I 形光标。

@Blinue Blinue added the enhancement New feature or request label Mar 21, 2024
@Blinue Blinue merged commit 3cdf2c2 into render-system Mar 24, 2024
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@Blinue Blinue deleted the cursor-scaling branch March 24, 2024 03:36
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