[meson] Use dependency() instead of find_library() for SDL2/GLFW dete… #182
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name: Test Builds on Windows | |
on: [push, pull_request, workflow_dispatch] | |
jobs: | |
build-set-windows: | |
runs-on: windows-2022 | |
steps: | |
- name: Checkout code | |
id: checkout-code | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Setup glslangValidator | |
shell: pwsh | |
run: | | |
Invoke-WebRequest -Uri "https://raw.githubusercontent.com/HansKristian-Work/vkd3d-proton-ci/main/glslangValidator.exe" -OutFile "glslangValidator.exe" | |
Write-Output "$pwd" | Out-File -FilePath "${Env:GITHUB_PATH}" -Append | |
- name: Setup Meson | |
shell: pwsh | |
run: pip install meson | |
- name: Find Visual Studio | |
shell: pwsh | |
run: | | |
$installationPath = Get-VSSetupInstance ` | |
| Select-VSSetupInstance -Require Microsoft.VisualStudio.Workload.NativeDesktop -Latest ` | |
| Select-Object -ExpandProperty InstallationPath | |
Write-Output "VSDEVCMD=${installationPath}\Common7\Tools\VsDevCmd.bat" ` | |
| Out-File -FilePath "${Env:GITHUB_ENV}" -Append | |
- name: Build MSVC x86 | |
shell: pwsh | |
run: | | |
& "${Env:COMSPEC}" /s /c "`"${Env:VSDEVCMD}`" -arch=x86 -host_arch=x64 -no_logo && set" ` | |
| % { , ($_ -Split '=', 2) } ` | |
| % { [System.Environment]::SetEnvironmentVariable($_[0], $_[1]) } | |
meson --buildtype release --backend vs2022 build-msvc-x86 | |
msbuild -m build-msvc-x86/dxvk.sln | |
- name: Build MSVC x64 | |
shell: pwsh | |
run: | | |
& "${Env:COMSPEC}" /s /c "`"${Env:VSDEVCMD}`" -arch=x64 -host_arch=x64 -no_logo && set" ` | |
| % { , ($_ -Split '=', 2) } ` | |
| % { [System.Environment]::SetEnvironmentVariable($_[0], $_[1]) } | |
meson --buildtype release --backend vs2022 build-msvc-x64 | |
msbuild -m build-msvc-x64/dxvk.sln |