Software Engineer, living in Paris, France.
A MMORPG Private Server of the game NosTale, written from scratch with a team of passionate IT students.
We are a team of ~10 people, engineering our own Game Server project, from the game server itself to all the tooling that permits to enhance our work.
I work on all sides of the project, but my main focus are:
- Infra (Managing 7 self-hosted Kubernetes Cluster, several DBs, our own GitLab, backup tooling...)
- DevOps (Infra provisioning, CI/CD automation, automating some complex workflows)
- Developing productivity enhancing tools for the rest of the team
- Reliable, high performance, stable software implementation & libraries.
I also do team management, product management. We are evolving on several Cloud Providers for our project
Tech stack:
- Game Server: .NET 8 / Rust, gRPC, RabbitMQ, PostgreSQL
- DevOps: Kubernetes, Ansible, Terraform, Docker, Gitlab CI, Sentry, Loki, Tempo, Prometheus, Thanos, Minio, K3s, Cillium, Grafana, ArgoCD
- Data: Airflow, Superset, Python
- Internal usage softwares (own made): .NET, Rust, Python, C++, Powershell
- Web: VueJS (frontend), React (Wiki/Documentation) + ASP.NET Core (Backend)
- Client Modding SDK: C++, ASM
- Client Resources Modding: Python, .NET, Rust
A MMORPG Private Server of the game NosTale, written from scratch with a team of passionate IT students.
I'm currently working as Tech Lead, in order to facilitate the team's work, I'm doing all the research, PoCs, libraries and managing all our infrastructure. We are working with several Cloud providers (OVH, Scaleway, AWS, GCP)