Releases: Blu3wolf/Treefarm-Lite
Factorio 0.14.20 Prerelease - Blu3's a slacker edition
Thanks to Dreadicon for nagging me
Treefarm Lite 0.5.2 for Factorio 0.13.10+
This release fixes an incompatibility between Treefarm 0.5.1 and changes to the Factorio modding API that were made in v0.13.10.
In addition, it should now be possible to upgrade from 0.4.x versions of Treefarm to this one (this feature was not present in Treefarm Lite 0.5.1).
Treefarm Lite 0.5.1 For Factorio 0.13.0
As 0.5 Treefarm Lite breaks compatibility with Factorio 0.12, the ability to migrate saves from older versions was lost in 0.5.0. Now, 0.5.1 removes the (deprecated) script responsible for data migration of older versions of Treefarm-Lite. It also adds the homepage field to the info.json file. This patched version also increments the version number in info.json (why is that even a thing).
As always, you can report bugs, issues, or suggestions at the Issues Tracker: https://github.com/Blu3wolf/Treefarm-Lite/issues
Treefarm Lite 0.5.0 For Factorio 0.13.0 - Slimline
0.4.2 Streamlined Edition, but now for Factorio 0.13! Tested on 0.13.3 (Steam Experimental).
Same as always, if you have any bugs, issues, or suggestions, please make them here: https://github.com/Blu3wolf/Treefarm-Lite/issues
Treefarm-Lite 0.5.0 is not compatible with older saves from 0.12.X.
Treefarm Lite 0.4.2 Streamlined Edition
Some performance improvements to try out, intended to improve performance with multiple treefarms backed up.
Now with the correct version number!
Treefarm Lite 0.4.1 For Factorio 0.12.33 - Newer Sleeker Edition
Salves a performance bug encountered when a mk1 fields output is backed up. Version number now incremented!
Treefarm Lite 0.4.0 - The Sleeker, Streamlined Edition!
Treefarm Lite has been completely overhauled from the ground up! This newer version will look and feel much the same, but with much faster performance, letting you work on your factory without the distractions of stuttering and lag! Treefarm Lite is now significantly faster, allowing serious mass production of trees - if you have the space for it!
Treefarm Lite should run on Factorio versions 0.12.12 or later, but is tested on 0.12.33. If you do find any bugs or issues, please report them to the Issues tracker here: https://github.com/Blu3wolf/Treefarm-Lite/issues
Treefarm Lite 0.3.7 for Factorio v0.12.29 - Now with less pesky bugs!
This version fixes an unusual bug that would cause some treefarms to stop working. Should be able to load any game saved with a prior version of Treefarm, although if it was saved with 0.3.4 then all fields will need to be removed and replaced.
As always, please report any issues, problems, bugs or suggestions here on Github: https://github.com/Blu3wolf/Treefarm-Lite/issues
Have fun!
Treefarm Lite 0.3.6 for Factorio v0.12.29 - Now allows Treefarm Mk2s!
This version fixes crashes due to placing a Treefarm mk2, and allows updating of broken treefarms (although still not ones broken by 0.3.4).
As always, please report bugs or crashes to the issues page here: https://github.com/Blu3wolf/Treefarm-Lite/issues
Cheers!
Treefarm Lite 0.3.5 for Factorio v0.12.29 - Now allows Treefarms to harvest base trees!
Sorry for the wait all! This version should prove more stable, with a couple bugs fixed also. As mentioned above, Treefarm Fields can now harvest base trees that are present on the map from the start of the game! A future version may allow Mk2 fields to do the same.
Please report any issues such as bugs or crashes to the Issues page here: https://github.com/Blu3wolf/Treefarm-Lite/issues
Thanks!