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rider debug
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content/post/UE/Rider在虚幻的调试技巧.md

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title: "Rider在虚幻的调试技巧"
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date: 2024-11-27T02:32:17Z
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draft: true
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draft: false
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categories: [ "UE"]
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isCJKLanguage: true
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slug: "4bdaa5f3"
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# 条件断点
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Todo
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`FString`: ` wcsstr((wchar_t*)MyString.Data.AllocatorInstance.Data, L"Search substring") `
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`FName`: `strstr(((FNameEntry&)GNameBlocksDebug[MyFName.DisplayIndex.Value >> FNameDebugVisualizer::OffsetBits][FNameDebugVisualizer::EntryStride * (MyFName.DisplayIndex.Value & FNameDebugVisualizer::OffsetMask)]).AnsiName,"Searchsubstring")`
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# Reference:
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更详细的资料可以从这里找到,这片笔记的内容都包含在这片好文里
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https://dev.epicgames.com/community/learning/tutorials/dXl5/advanced-debugging-in-unreal-engine

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