Gameplay Programmer at Bulkhead Interactive since June 2019. All of the code I put on here relates to personal projects only.
- Derby, United Kingdom
- https://bramahtaylor.wordpress.com/
- @BramahTaylor
Popular repositories Loading
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Marching-Cubes-Terrain-Generator
Marching-Cubes-Terrain-Generator PublicA procedural terrain generator using the marching cubes algorithm and 3D noise algorithms.
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Unity-Procedural-Terrain-Generation
Unity-Procedural-Terrain-Generation PublicA personal project for tinkering with various aspects of procedural terrain generation
C# 2
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Heightmap-Terrain
Heightmap-Terrain PublicDirectX 11 CPU-side implementation of various terrain generation algorithms
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Pathfinding-Demonstrator
Pathfinding-Demonstrator PublicC++ Application Demonstrating Step-by-Step Execution of the A* Pathfinding Algorithm
C++
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FuzzyLogic-Demonstrator
FuzzyLogic-Demonstrator PublicC++ Application Demonstrating the Use of Fuzzy Logic as a Steering System for Games AI
C++
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