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*unmaintained repository * - see BSuite
Byron/BPT
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General Prepration for building BPT ----------------------------------- The following environment varibles need to be setup to be able to build the project on windows. On linux, most of them will have a sane default, unless specified differently. * B_TMP_PATH The path containing intermediate build files * B_[RELEASE|DEBUG]_OUTPUT_PATH The path to which to copy the final built files or the debug versions respectively * B_SDK_MAYA ( to be set on linux and windows ) Specifies a folder containing all maya sdk's in a directory structur similar to the following: ${B_SDK_MAYA}/<maya version>x<os bits> /lib /include i.e. ${B_SDK_MAYA}/2008x64 Please note that the build system will assume the lib folders are compatible to your current operating system. On windows, these must be windows libraries, on linux the respective linux libraries. NOTE: As Autodesk Maya is no free software, everyone who wants to build BPT needs to provide the Maya SDK by himself. Building BPT on Windows: ------------------------ * Open BPT_VS2005.sln in Visual studio 2005 and try to build in the respective configuration. Releasing BPT on Windows: ------------------------- * Is a manual process, currently only done by Sebastian Thiel Building BPT on Linux --------------------- * type ./build and follow the instructions Releasing BPT on Linux * type ./release and follow the instructions. Currently only done by Sebastian Thiel
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