Skip to content
This repository has been archived by the owner on Dec 18, 2017. It is now read-only.

Summer Patch 2017 #591

Closed
chaorace opened this issue Jul 27, 2017 · 120 comments
Closed

Summer Patch 2017 #591

chaorace opened this issue Jul 27, 2017 · 120 comments

Comments

@chaorace
Copy link
Member

chaorace commented Jul 27, 2017

As always, we'll be using a master thread to address the new patch. Please report any new patch-related issues here and not as a standalone issue.

Here's the basic protocol:

  • I'm going to first review existing PRs. I'd like to merge as much as possible before consolidating the new changes Done!
  • Patch related fixes and changes are going to the new summer-2017 branch first
  • Once the majority of the new patch issues have been addressed, the summer-2017 branch will be merged into master and ongoing issues from this thread will be given their own standalone tickets.
  • (Assuming the Linux/OSX version is behind again...) A separate OSX-Linux branch has been created which won't eventually be inheriting the summer-2017 patch branch. We'll be backporting commits to this branch at regular intervals until the Linux/OSX version is caught up again. The OSX/Linux workshop page will also be reactivated for the purposes of serving this version
@ricanuck
Copy link

I expect a mess, but didn't try yet.

@Creightonater
Copy link

Just a couple of issues I've noticed:

1 - Lenses aren't applying automatically when selecting unites (i.e. Builders, Settlers).
2 - When you select a unit, starting with the first settler and warrior, a white arrow path is shown. (Please see attached screenshot
2017-07-27_21h28_25

@MRGiordano
Copy link

Couple of bugs I've found:
-sometimes you are unable to open the city production screen and unable to proceed (turn 0)
-sometimes unable to open gov't screen to set policies

The former I've only found a few times, the latter is every game I've tried so far

I also have the same white arrow path as @Creightonater

@Creightonater
Copy link

Another issue:

1 - Exclamation pop-ups can't be right clicked and show no information when moused over (screenshot below)
2017-07-27_21h31_26

@Sauronia
Copy link

I can't place a new district or wonder. The tiles where i could place it get highlighted but a left click on any has no effect.

@Sauronia
Copy link

Sauronia commented Jul 27, 2017

The politics screen cant be opened.
Trade screen is buggy too.
trade

@ASDF0716
Copy link

Can confirm- districts unplacable as of Summer Patch.

@srdavidhoney
Copy link

You can't open the Government screen with the new Summer Patch.

@JouresKoh
Copy link

JouresKoh commented Jul 28, 2017

CQUI in the latest summer patch had cause the game unable to proceed in normal game.

Here are some issues I've noticed:

  1. The map is offset.
  2. An unknown white path has shown for every units with no command assign.
  3. Exclamation pop-ups is unable to show any information and unable to click.
  4. Unable to open government screen which cause the turn unable to proceed further anymore.

With screenshot below highlight all the issues that had been noticed.
sid meier s civilization vi dx12 7_28_2017 6_28_04 pm

@chaorace
Copy link
Member Author

Okay, PRs are merged so it's time to get into the nitty gritty.

I've got good news and bad news...
Good news: It's a big patch!
Bad news: It's a really big patch!

Here's the diff.

@ASDF0716
Copy link

@chaorace - any time frame on when the patch gets pushed to steam?

@chaorace
Copy link
Member Author

@ASDF0716 That diff is the diff for the Civ6 UI files, not CQUI. This is literally the biggest 6 patch I've ever seen at 173 files changed, so it's going to be a while.

@ricanuck
Copy link

ricanuck commented Jul 29, 2017

@chaorace : OK, I tried it.

Bottom line: they made a huge, incredible mess with this "patch". Honestly, I seriously wonder about the existence of any QA or Testing team. The new version of Civ 6 is a huge load of bugs, new and old that are so obvious that it is hard to understand why they are not fixed yet.

My position: I think we have to seriously question working a lot in bringing this almost broken version up to date with CQUI, given that there SHOULD be a good chance that they at least try to revert the disaster they created. In other words, why work really hard on our time right now, when they will have to change most if not all the files again to repair the mess they created...?

I, at least, right now, am not willing to repair this utter piece of crayons they released. Sorry for being so straightforward.

@GrantSP
Copy link

GrantSP commented Jul 30, 2017

Hmm... this sad news indeed. I cannot bring myself to play without CQUI but as it is now I can't play at all!
I'm sure you guys will be able to get this back up and running. Such a pity Firaxis has to go and break so many mods with their "fixes".

@gunnergoz
Copy link

Wow, how sad! I'm kind of shocked that Firaxis is as unprofessional as you say. It sounds like someone was just told "get this done now" and there was no QA follow up on the product.

@ricanuck
Copy link

ricanuck commented Jul 30, 2017

@GrantSP @chaorace : It's worse than you understood. I was not referring to incompatibilities with CQUI that the patch created, I was referring to the patch itself. I didn't even try CQUI with the new mess, I tried the vanilla game with the new patch. The disaster is the new version itself, without CQUI.

I am only one in the team of CQUI developers, but this is my view right now: I think CQUI is the most popular civ 6 mod bar none. That is cool and nice, but I think such popularity comes with some big responsibilities. The first and obvious one is to continue to support our own "work of art", especially when it gets broken like now. But there is another, less obvious and even hidden: with popularity comes some degree of influencing power. And in situations like this, morally speaking, I think we should use such power of influence to the best of our abilities.

In this case, my view is that this less obvious responsibility as CQUI developers has become priority. Having the most popular civ 6 mod almost forces us, I think, to make a stand. Firaxis may completely ignore us (no surprise there), but they may not dare to ignore the 56,536 CQUI subscribers (Steam only, there may be much more that just manually install).

What stand, you ask? I propose that we stop developing CQUI, starting now, until Firaxis puts its act together and delivers something of better quality, which the latest patch is NOT. I think that if we, as CQUI devs, take that stance, the uproar of the 56k+ subscribers will necessarily be heard by Firaxis, and we may have a better patch, sooner rather than in another 4 months.

I honestly think we owe that to our subscribers (and to the player base in general), even if many of them, initially, will not like it. If we make our stance very clear, all of them will soon understand and start the uproar, and maybe, just maybe, Firaxis will listen and act as expected from them.

I know that some of you will want to hang me for proposing this, but I stand by my view. Think carefully, and you may see the value of this proposal.

Aristos

@GrantSP
Copy link

GrantSP commented Jul 30, 2017

Not sure what "disaster" you're referring to. I've just relented and started a game without CQUI and it all appears to work as expected, clunky but effective.
I can see why the notifiactions are all messed up with CQUI as there are some new artwork I believe, but nothing too drastic. I read there were some new UI changes with panels etc. that will most likely conflict with CQUI but I believe that too should be doable.

As for taking a stance. Well if it would have some impact, sure I'm all for it but I'm not convinced all the CQUI users would make any impact on Firaxis' stance. David and Goliath comes to mind but maybe Goliath will win this time. ;)

@ricanuck
Copy link

ricanuck commented Jul 30, 2017

@GrantSP: the amount of bugs in this new "patch" easily surpasses the amount of the initial release. Don't tell me you did not notice them...? Glaring bugs, almost insulting for the price they are still charging for the product. A lot of them bugs. A lot. Some of them as old as the product itself, and easy to solve (Hoplites with perma +10 bonus for being in formation even if alone...? C'mon!!!.... Make peace with CS immediately even if at war with Suzerain...???? ... all the AIs works of Art for 1 Gold???? ... and many many more, almost all of them game-breaking, or game-throwing at the least)

@GrantSP
Copy link

GrantSP commented Jul 30, 2017

I'd only just had the patch installed early today my time and when I last posted I had only played about 25 turns into a test vanilla game.
Now after several hundred turns, I'm with you. Soooo many bugs it makes my skin crawl. Also the vanilla UI is just so bad I can't make my way around it without cursing in frustration. Looks like CivVI is on hold for me for the foreseeable future.

@bollbas
Copy link

bollbas commented Jul 30, 2017

@ricanuck I'm on vacation and can't test new patch at the moment but I believe all bugs that you mentioned were ingame before this patch.

@ricanuck
Copy link

@bolbass : George, yes, many of them were already there, which is part of the shameful display by FXS with this "patch"... a lot of new ones also, most noticeably the nonsensical trades with the AI now. They really broke the game with this patch, which is just inexcusable. I still think that, for us the CQUI team, the real (only?) question is: do we do something about it and try to deliver a message, hopefully strong enough, or do we naively become accomplices in a twisted way by developing CQUI as if nothing were wrong here... I am clearly for the former.
Remember that this mod has had some coverage from specialized media, IIRC, maybe we can truly generate some stir...

@sporokh
Copy link

sporokh commented Jul 30, 2017

@chaorace and @ricanuck
Hello guys, and first of all thanks for all that you are doing. CQUI was incredible until that patch.
I've played 10 hours on multiplayer yesterday using vanilla game, and here just a small amount of bugs I've found:

  1. AI proposing deals is broken. They propose deals that you can't accept.
  2. Often AI proposes something that is utterly wrong. Like 3 relics or arts for 1 iron.
  3. After you made a piece with AI, and still close to his borders they warning you about it but the button: "You're right (Declare war)" is not active (I mean it's active but you can't press it).
  4. AI proposes often even not visible. You receive notification that they are "proposing you a deal", but can't open a proposal.
  5. You can nuke your mates or AI with nuclears and thermo when you have an alliance. AI disregard that you just nuke them, and stay happy with you. (This bug reported is like 6 months already).
  6. You can't move artifacts between archeological museums for theming. YOU just simply can't. It doesn't allow you for no reason.
  7. When moving other arts or sculptures for theming, you may see random popups with no messages. (just a frame with no text)
  8. Wrong calculation of tourism points. For example it was 180/200 tourism ---> you receives some arts or artifacts (tourism logically should increase) ---> next turn it's 130/200. All of our players faced this issue.
  9. Production icon (amount of turns) inside the city differs from actual one. As example, you may see that archer will be building for 5 turns in the bar, but when you select it, it's actually 3.

Basically that we were just facing yesterday. Not saying about stupid notifications and so on. Agree with you guys, as for now - this is literally unplayable. Anyway, keep it up boys!

@SpaceOgre
Copy link

I'm on the same side as @ricanuck on this, since I feel like Firaxis is abusing the modding community to fix their bugs and shit for free. And at the same time they have more or less zero community communication, like this last patch there where like zero warning for us modders that it was coming and giving us no time to prepare. Lots of games that depend on modding at least try to work with the community but it seems like Firaxis don't get this.

End rant...

@GennDALF
Copy link

@ricanuck,
Your stance is clear.
However, I do not believe that 56k+ people could impact just a bit our dear Firaxis company. Even if totally all of them will write just straight on Firaxis' CEO e-mail...)
Really, open your eyes. 6th Civ is almost a year old. During these ~10 months tens of thousands people had written hundreds of thousands mails and messages to Firaxis. And what we have in a new patch? On the one hand there're two fixes that we could expect on release from Sid Meier's series. On the other hand – an uber-"just-buy-and-win"-nation and tons of bugs.
Do you still think anybody just read those roaring messages you expect your subscribers will send to Firaxis?

@GennDALF
Copy link

IMHO, if you think that 56k+ subscribers of CQUI is a force, you could try to aim it another way.
Open a crowd-funding campaign and get a refunding for your work. If it will work you'll be able to devote more time to code. And make it full-released addon (there're lot of bugs in CQUI itself to be honest).
Just my point of view: if you undertake the work on the most popular civ6 mod – make it perfect!

@davegod
Copy link

davegod commented Jul 30, 2017

Disappointed to see all the bugs from Firaxis, and understand hesitation to spend a lot of time fixing things when you anticipate Firaxis changing it again. Also disappointed that Firaxis aren't giving you guys early access to updates.

That said, if you plan to put CQUI on hold or anticipate a long delay until a release, I'm wondering if it is possible to disable or do quick-fixes for the elements of the mod which are currently game-breaking, thus allowing players to continue their saves?

I played for a few hours and the things I noticed as game-braking were not being able to place districts, not being able to access the government screen and not being able to see what is in the trades.

@chaorace
Copy link
Member Author

chaorace commented Jul 30, 2017

@ricanuck I don't really see this side conversation as productive. There's no problem with having an opinion, but I don't see any sense in venting it here and now. I still plan to make CQUI completely compatible with the new patch, as always

@AlexandreDecan
Copy link

Thanks for the upcoming work! I'm only enjoying Civ6 with CQUI ;-)

@SpaceOgre
Copy link

If nothing else it might be good to atleast add one other person to the core team to handle merges to master etc

@camk16
Copy link

camk16 commented Sep 5, 2017

@ricanuck @SpaceOgre - Y'all should add that Sparrow fella to your team, as he's clearly ready and willing to get things moving. Seems like he could be a real asset, atm.

@SpaceOgre
Copy link

@camk16 only Chris can do that as far as I know.

@MarkusKV
Copy link

MarkusKV commented Sep 5, 2017

I only wish I had the time to seriously dig in. I like to run CQUI pulled from master. Getting merges going would be a good thing.

@jelmerj
Copy link

jelmerj commented Sep 7, 2017

@ricanuck : People will be people, please do not get discouraged by the complaining people in the comments. There's also a large group of people who appreciate the work that has been put into this mod and are silently waiting/lurking until the devs have found the time to update the mod and do not wish to abuse an issue by using it like a forum thread :)
Regarding Sparrow's mod, I haven't tried it yet, but it sure sounds like the two projects can work together. It would be awesome if either party could reach out to the other.

@ricanuck
Copy link

ricanuck commented Sep 7, 2017

@jelmerj : I am in direct contact with Sparrow and team, but I want to wait for Chris to shows signs of being alive. If he does not after a reasonable amount of waiting (I can wait, as I still stand by my believe and will probably not work on Civ 6, nor play it, until Firaxis deploys a quality fix for the mess they created), then I will probably plan with Sparrow how to transition. I'm pretty sure Chao will show up though.

@JCron245
Copy link

Just wanted to give a shoutout to all the people who have been working on CQUI. Sorry about the grief you guys have gotten in the steam comments and whatnot. Love your work and you're doing a great service for Civ fans, your mod is like the ONLY way to play Civ IMO.

@DavidRichmond
Copy link

DavidRichmond commented Sep 14, 2017 via email

@ricanuck
Copy link

@chaorace : Chris, man, take it down. It's just pathetic now, the entitled brats that dominate the mod's discussion thread are not worth our time anymore... just take it down, and let's talk private mod. We can still have fun with this, but in a healthier, more mature environment.

Come on! Show yourself, and let's start over... or in any case, hand over control over the Steam website, and I will quickly proceed... cm'on!

@GrantSP
Copy link

GrantSP commented Sep 16, 2017

I've not seen the comments, but if they are anything like the rubbish @Thallasicus was getting with Communitas Expansion Pack after it too needed a repair to cope with the latest CivV patch, then I agree, either disable the comments or remove it from the useless masses that are Steam mod users.
Is there really any benefit in having this great mod supplied on Steam? I can't think of any.
You have created one of the best UI overhauls ever and no one needs the sort of flak I assume the rabble are posting.
Save yourself the grief and just mod, leave support for the entitled masses to themselves. They will get exactly what they deserve.

@ricanuck
Copy link

@GrantSP : exactly my thinking, thank you very much! If I could take it down, I would have already, but I cannot, and Chao is nowhere to be seen/heard... I am all for a private mod with only those grateful and/or helpful having full access...

@ncl2fth
Copy link

ncl2fth commented Sep 16, 2017

I also want to voice my support in your efforts. I've placed Civ since the beginning, almost never with mods, until this mod. When it broke on this update, I found myself unable to stomach playing the game without it. SO much more work.

Best mod ever

@RoseanneBarr
Copy link

RoseanneBarr commented Sep 17, 2017

This mod was great while it lasted. It's also great that a new team has taken up the project.

As for the Steam Community, can you really blame people for being upset? This has been down for ~60 days now, without a word. It's the 3rd most subscribed mod, on Steam, for Civ6. 60 thousand people use this mod. Everyday the comments thread is filled with new people reporting the same bugs. @ricanuck, you're a moderator, cant you change the mods name or description, make a sticky, like these "entitled brats" are asking you to do? I haven't written a thing on Steam but I have seen @ricanuck going off on different people, 1 guy in particular who keeps leaving a pretty neutral post that just says how long the mods been broken and gives them a link to the new project by Sparrow, lordfistas and Azurency. Apparently @ricanuck or @chaorace are censoring and deleting any posts that warn folks not to waste their time. Again, 60 thousand people is a lot of people to ignore. No one is ordering you to fix the mod. I wouldn't call anyone "entitled" for wanting you to warn people before they waste their time. @ricanuck, it would be a much better use of your time rather than your occasional rants about Firaxis and your constant thread moderation (you must erase 100 comments a day)...
Anyways.......... It appears @chaorace is giving all of you a collective F^ck you. He's on Steam for several hours everyday. Apparently just can't find the time to type a few words. You can see by his profile, here, he's been making hearthstone mods. Hasn't opened the mod tools for Civ6 since the last time he commented on this thread. I cant blame folks for being upset that they just wasted an hour trying a "most popular" mod just to find out that its dead. The moderators, whom are always online, haven't bothered to make a warning.

You named it CQUI (weekly), pretty poor choice of name...... doncha think?? (weakly maybe)
Anyways, Good Luck on your future endeavors!!

p.s. if you cant beat em @ricanuck, join em'. @chaorace must really dislike you to make you go through all this without a word. You're obviously really bothered by the Steam comments and he's just sitting back laughing at you. I couldn't imagine anyone I call a friend or even just a colleague treating me that way.

@leoeris
Copy link

leoeris commented Sep 17, 2017

Maybe some folks would like a refund.

@camk16
Copy link

camk16 commented Sep 17, 2017

@LeoRis Nah, just some explanation would probably suffice. Besides, the fact that CQUI's creators never made any money off it, is miles from the point.

@RoseanneBarr
Copy link

@leoeris cut that stuff out. This mod was 1 of the better , as far as crowds go, out there. It wasn't until about 3½ / 4 weeks that people started, politely, asking what was going on with this. For the first few weeks they were just telling the bug reporters it was down and waiting on a fix..

That's quite a while to wait for info on a mod that has as many subscribers and communication ports as this one does. We've got a Steam, we've got a Github, Wanna talk to the devs? Visit the official Discord..... It's even got it's own damn Twatter feed!!

For a good 3 weeks people were watching the 2 of these guys come on and off steam without ever responding to them. That's when all these people who started out being oh so nice, saying such great things about this mod, started to get a bit annoyed. Finally at 5+ weeks @ricanuck came on and started exploding about Firaxis and all these so called "entitled" people. I mean, god forbid anyone use 1 of the at least 4 communication hubs dedicated to this mod. Right? I mean, how "entitled" of them!!!

@ricanuck
Copy link

@RoseanneBarr : no, I cannot change anything, only delete posts. That rude, disrespectful person called Turnip something does not deserve to be commenting anywhere. The fact that he decided to become falsely "respectful" after the trolling initial comments does not mean I will forget. I will delete ALL posts he makes there because of what he posted in the beginning (and still does some time). Other than that, no, I cannot do anything, believe me... if I could, I would have taken the mod down very early after the first initial bratly entitled comments, and made the mod private.
If chao does not show up, I will probably remove myself as a contributor and will consider joining Sparrow et al, or continue developing the mod on my own and with the people that really want to have fun and contribute, as a private mod.

@camk16
Copy link

camk16 commented Sep 17, 2017

@ricanuck - TFW I see you suggesting (feels more like threatening, really) to make the mod private.

@ricanuck
Copy link

@Cam: threatening? LOL. Why would I? I don't care; I do this type of things for fun... my fun. Then I may decide to share or not, depending on the environment and the fun (and especially, the people that also work on the same or similar projects)... threat? Why would I need to threaten anyone? It's a fact; I may or may not share what I already have. As another, very perceptive and smart person said before: Would you like a refund?

@Cam
Copy link

Cam commented Sep 18, 2017

@ricanuck I think you meant to address someone else perhaps ;)

@camk16
Copy link

camk16 commented Sep 18, 2017

@ricanuck And you keep saying we're the entitled ones.

@GrantSP
Copy link

GrantSP commented Sep 18, 2017

Look guys, this isn't the forum to argue over these matters. If you want to vent your spleens please do it somewhere else.
This really should be kept to discussing what, if anything, can be done to bring this mod up-to-speed with the Summer patch.

@adorkableandy
Copy link

Just creating a GitHub account to chime in and voice for all the lurkers who just love the mod and want to express thanks for people who spend time on this and are normally never compelled to speak up.. we would love to be in on any future version and promise not to complain :P

@camk16
Copy link

camk16 commented Sep 18, 2017

@GrantSP - You're right. Given the emergence of the Community Edition and that this version has been all but abandoned, I see no point in wasting any more time here.

@GrantSP
Copy link

GrantSP commented Sep 18, 2017

@camk16 Precisely. Maybe in the future both repos can be merged and maintained by several of the team(s), until then I'm with you, grabbing a copy now to see what has been done.

@icen1
Copy link

icen1 commented Sep 20, 2017

Couple of bugs I've found:
-i am unable to open the city production screen and unable to continue the game this happens in the first turn
-this strange white arrow when i begin the game to my settler and warrior

@CQUI-Org CQUI-Org locked and limited conversation to collaborators Sep 20, 2017
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests