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Summer Patch 2017 #591
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I expect a mess, but didn't try yet. |
Couple of bugs I've found: The former I've only found a few times, the latter is every game I've tried so far I also have the same white arrow path as @Creightonater |
I can't place a new district or wonder. The tiles where i could place it get highlighted but a left click on any has no effect. |
Can confirm- districts unplacable as of Summer Patch. |
You can't open the Government screen with the new Summer Patch. |
Okay, PRs are merged so it's time to get into the nitty gritty. I've got good news and bad news... |
@chaorace - any time frame on when the patch gets pushed to steam? |
@ASDF0716 That diff is the diff for the Civ6 UI files, not CQUI. This is literally the biggest 6 patch I've ever seen at 173 files changed, so it's going to be a while. |
@chaorace : OK, I tried it. Bottom line: they made a huge, incredible mess with this "patch". Honestly, I seriously wonder about the existence of any QA or Testing team. The new version of Civ 6 is a huge load of bugs, new and old that are so obvious that it is hard to understand why they are not fixed yet. My position: I think we have to seriously question working a lot in bringing this almost broken version up to date with CQUI, given that there SHOULD be a good chance that they at least try to revert the disaster they created. In other words, why work really hard on our time right now, when they will have to change most if not all the files again to repair the mess they created...? I, at least, right now, am not willing to repair this utter piece of crayons they released. Sorry for being so straightforward. |
Hmm... this sad news indeed. I cannot bring myself to play without CQUI but as it is now I can't play at all! |
Wow, how sad! I'm kind of shocked that Firaxis is as unprofessional as you say. It sounds like someone was just told "get this done now" and there was no QA follow up on the product. |
@GrantSP @chaorace : It's worse than you understood. I was not referring to incompatibilities with CQUI that the patch created, I was referring to the patch itself. I didn't even try CQUI with the new mess, I tried the vanilla game with the new patch. The disaster is the new version itself, without CQUI. I am only one in the team of CQUI developers, but this is my view right now: I think CQUI is the most popular civ 6 mod bar none. That is cool and nice, but I think such popularity comes with some big responsibilities. The first and obvious one is to continue to support our own "work of art", especially when it gets broken like now. But there is another, less obvious and even hidden: with popularity comes some degree of influencing power. And in situations like this, morally speaking, I think we should use such power of influence to the best of our abilities. In this case, my view is that this less obvious responsibility as CQUI developers has become priority. Having the most popular civ 6 mod almost forces us, I think, to make a stand. Firaxis may completely ignore us (no surprise there), but they may not dare to ignore the 56,536 CQUI subscribers (Steam only, there may be much more that just manually install). What stand, you ask? I propose that we stop developing CQUI, starting now, until Firaxis puts its act together and delivers something of better quality, which the latest patch is NOT. I think that if we, as CQUI devs, take that stance, the uproar of the 56k+ subscribers will necessarily be heard by Firaxis, and we may have a better patch, sooner rather than in another 4 months. I honestly think we owe that to our subscribers (and to the player base in general), even if many of them, initially, will not like it. If we make our stance very clear, all of them will soon understand and start the uproar, and maybe, just maybe, Firaxis will listen and act as expected from them. I know that some of you will want to hang me for proposing this, but I stand by my view. Think carefully, and you may see the value of this proposal. Aristos |
Not sure what "disaster" you're referring to. I've just relented and started a game without CQUI and it all appears to work as expected, clunky but effective. As for taking a stance. Well if it would have some impact, sure I'm all for it but I'm not convinced all the CQUI users would make any impact on Firaxis' stance. David and Goliath comes to mind but maybe Goliath will win this time. ;) |
@GrantSP: the amount of bugs in this new "patch" easily surpasses the amount of the initial release. Don't tell me you did not notice them...? Glaring bugs, almost insulting for the price they are still charging for the product. A lot of them bugs. A lot. Some of them as old as the product itself, and easy to solve (Hoplites with perma +10 bonus for being in formation even if alone...? C'mon!!!.... Make peace with CS immediately even if at war with Suzerain...???? ... all the AIs works of Art for 1 Gold???? ... and many many more, almost all of them game-breaking, or game-throwing at the least) |
I'd only just had the patch installed early today my time and when I last posted I had only played about 25 turns into a test vanilla game. |
@ricanuck I'm on vacation and can't test new patch at the moment but I believe all bugs that you mentioned were ingame before this patch. |
@bolbass : George, yes, many of them were already there, which is part of the shameful display by FXS with this "patch"... a lot of new ones also, most noticeably the nonsensical trades with the AI now. They really broke the game with this patch, which is just inexcusable. I still think that, for us the CQUI team, the real (only?) question is: do we do something about it and try to deliver a message, hopefully strong enough, or do we naively become accomplices in a twisted way by developing CQUI as if nothing were wrong here... I am clearly for the former. |
@chaorace and @ricanuck
Basically that we were just facing yesterday. Not saying about stupid notifications and so on. Agree with you guys, as for now - this is literally unplayable. Anyway, keep it up boys! |
I'm on the same side as @ricanuck on this, since I feel like Firaxis is abusing the modding community to fix their bugs and shit for free. And at the same time they have more or less zero community communication, like this last patch there where like zero warning for us modders that it was coming and giving us no time to prepare. Lots of games that depend on modding at least try to work with the community but it seems like Firaxis don't get this. End rant... |
@ricanuck, |
IMHO, if you think that 56k+ subscribers of CQUI is a force, you could try to aim it another way. |
Disappointed to see all the bugs from Firaxis, and understand hesitation to spend a lot of time fixing things when you anticipate Firaxis changing it again. Also disappointed that Firaxis aren't giving you guys early access to updates. That said, if you plan to put CQUI on hold or anticipate a long delay until a release, I'm wondering if it is possible to disable or do quick-fixes for the elements of the mod which are currently game-breaking, thus allowing players to continue their saves? I played for a few hours and the things I noticed as game-braking were not being able to place districts, not being able to access the government screen and not being able to see what is in the trades. |
@ricanuck I don't really see this side conversation as productive. There's no problem with having an opinion, but I don't see any sense in venting it here and now. I still plan to make CQUI completely compatible with the new patch, as always |
Thanks for the upcoming work! I'm only enjoying Civ6 with CQUI ;-) |
If nothing else it might be good to atleast add one other person to the core team to handle merges to master etc |
@ricanuck @SpaceOgre - Y'all should add that Sparrow fella to your team, as he's clearly ready and willing to get things moving. Seems like he could be a real asset, atm. |
@camk16 only Chris can do that as far as I know. |
I only wish I had the time to seriously dig in. I like to run CQUI pulled from master. Getting merges going would be a good thing. |
@ricanuck : People will be people, please do not get discouraged by the complaining people in the comments. There's also a large group of people who appreciate the work that has been put into this mod and are silently waiting/lurking until the devs have found the time to update the mod and do not wish to abuse an issue by using it like a forum thread :) |
@jelmerj : I am in direct contact with Sparrow and team, but I want to wait for Chris to shows signs of being alive. If he does not after a reasonable amount of waiting (I can wait, as I still stand by my believe and will probably not work on Civ 6, nor play it, until Firaxis deploys a quality fix for the mess they created), then I will probably plan with Sparrow how to transition. I'm pretty sure Chao will show up though. |
Just wanted to give a shoutout to all the people who have been working on CQUI. Sorry about the grief you guys have gotten in the steam comments and whatnot. Love your work and you're doing a great service for Civ fans, your mod is like the ONLY way to play Civ IMO. |
Hear! Hear!
…On Sep 14, 2017 11:33 AM, "Jon" ***@***.***> wrote:
Just wanted to give a shoutout to all the people who have been working on
CQUI. Sorry about the grief you guys have gotten in the steam comments and
whatnot. Love your work and you're doing a great service for Civ fans, your
mod is like the ONLY way to play Civ IMO.
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@chaorace : Chris, man, take it down. It's just pathetic now, the entitled brats that dominate the mod's discussion thread are not worth our time anymore... just take it down, and let's talk private mod. We can still have fun with this, but in a healthier, more mature environment. Come on! Show yourself, and let's start over... or in any case, hand over control over the Steam website, and I will quickly proceed... cm'on! |
I've not seen the comments, but if they are anything like the rubbish @Thallasicus was getting with Communitas Expansion Pack after it too needed a repair to cope with the latest CivV patch, then I agree, either disable the comments or remove it from the useless masses that are Steam mod users. |
@GrantSP : exactly my thinking, thank you very much! If I could take it down, I would have already, but I cannot, and Chao is nowhere to be seen/heard... I am all for a private mod with only those grateful and/or helpful having full access... |
I also want to voice my support in your efforts. I've placed Civ since the beginning, almost never with mods, until this mod. When it broke on this update, I found myself unable to stomach playing the game without it. SO much more work. Best mod ever |
This mod was great while it lasted. It's also great that a new team has taken up the project. As for the Steam Community, can you really blame people for being upset? This has been down for ~60 days now, without a word. It's the 3rd most subscribed mod, on Steam, for Civ6. 60 thousand people use this mod. Everyday the comments thread is filled with new people reporting the same bugs. @ricanuck, you're a moderator, cant you change the mods name or description, make a sticky, like these "entitled brats" are asking you to do? I haven't written a thing on Steam but I have seen @ricanuck going off on different people, 1 guy in particular who keeps leaving a pretty neutral post that just says how long the mods been broken and gives them a link to the new project by Sparrow, lordfistas and Azurency. Apparently @ricanuck or @chaorace are censoring and deleting any posts that warn folks not to waste their time. Again, 60 thousand people is a lot of people to ignore. No one is ordering you to fix the mod. I wouldn't call anyone "entitled" for wanting you to warn people before they waste their time. @ricanuck, it would be a much better use of your time rather than your occasional rants about Firaxis and your constant thread moderation (you must erase 100 comments a day)... You named it CQUI (weekly), pretty poor choice of name...... doncha think?? (weakly maybe) p.s. if you cant beat em @ricanuck, join em'. @chaorace must really dislike you to make you go through all this without a word. You're obviously really bothered by the Steam comments and he's just sitting back laughing at you. I couldn't imagine anyone I call a friend or even just a colleague treating me that way. |
Maybe some folks would like a refund. |
@LeoRis Nah, just some explanation would probably suffice. Besides, the fact that CQUI's creators never made any money off it, is miles from the point. |
@leoeris cut that stuff out. This mod was 1 of the better , as far as crowds go, out there. It wasn't until about 3½ / 4 weeks that people started, politely, asking what was going on with this. For the first few weeks they were just telling the bug reporters it was down and waiting on a fix.. That's quite a while to wait for info on a mod that has as many subscribers and communication ports as this one does. We've got a Steam, we've got a Github, Wanna talk to the devs? Visit the official Discord..... It's even got it's own damn Twatter feed!! For a good 3 weeks people were watching the 2 of these guys come on and off steam without ever responding to them. That's when all these people who started out being oh so nice, saying such great things about this mod, started to get a bit annoyed. Finally at 5+ weeks @ricanuck came on and started exploding about Firaxis and all these so called "entitled" people. I mean, god forbid anyone use 1 of the at least 4 communication hubs dedicated to this mod. Right? I mean, how "entitled" of them!!! |
@RoseanneBarr : no, I cannot change anything, only delete posts. That rude, disrespectful person called Turnip something does not deserve to be commenting anywhere. The fact that he decided to become falsely "respectful" after the trolling initial comments does not mean I will forget. I will delete ALL posts he makes there because of what he posted in the beginning (and still does some time). Other than that, no, I cannot do anything, believe me... if I could, I would have taken the mod down very early after the first initial bratly entitled comments, and made the mod private. |
@Cam: threatening? LOL. Why would I? I don't care; I do this type of things for fun... my fun. Then I may decide to share or not, depending on the environment and the fun (and especially, the people that also work on the same or similar projects)... threat? Why would I need to threaten anyone? It's a fact; I may or may not share what I already have. As another, very perceptive and smart person said before: Would you like a refund? |
@ricanuck I think you meant to address someone else perhaps ;) |
@ricanuck And you keep saying we're the entitled ones. |
Look guys, this isn't the forum to argue over these matters. If you want to vent your spleens please do it somewhere else. |
Just creating a GitHub account to chime in and voice for all the lurkers who just love the mod and want to express thanks for people who spend time on this and are normally never compelled to speak up.. we would love to be in on any future version and promise not to complain :P |
@GrantSP - You're right. Given the emergence of the Community Edition and that this version has been all but abandoned, I see no point in wasting any more time here. |
@camk16 Precisely. Maybe in the future both repos can be merged and maintained by several of the team(s), until then I'm with you, grabbing a copy now to see what has been done. |
Couple of bugs I've found: |
As always, we'll be using a master thread to address the new patch. Please report any new patch-related issues here and not as a standalone issue.
Here's the basic protocol:
I'm going to first review existing PRs. I'd like to merge as much as possible before consolidating the new changesDone!The text was updated successfully, but these errors were encountered: