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Created a tilemap example for testing texture atlases #63

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merged 2 commits into from
Nov 14, 2023

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Raelr
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@Raelr Raelr commented Nov 12, 2023

Description

This PR adds a new example to the project that's meant to demonstrate some 2D tilemap capabilities. The idea is that this example will be a test-bed for 2D features across the project and POTENTIALLY become the foundation for an actual game.

The PR has been...

  • provided a reasonable name that is not just the branch name (e.g "Added Vulkan render delegate")
  • linked to its related issue
  • assigned a reviewer from the team
  • labelled appropriately

The code has been...

  • made mergable and free of conflicts in relation to master (according to GitHub)
  • tested in a packaged state using the package targets
  • pulled to the reviewer's machine and reasonably tested

@Raelr Raelr added the enhancement New feature or request label Nov 12, 2023
@Raelr Raelr self-assigned this Nov 12, 2023
@Raelr Raelr force-pushed the feature/tilemap-example branch 2 times, most recently from 77e111e to c703a35 Compare November 13, 2023 03:49
@Raelr Raelr linked an issue Nov 13, 2023 that may be closed by this pull request
@Raelr Raelr requested a review from jonjondev November 13, 2023 03:57
@Raelr Raelr added render Relating to the engine's renderer build Relating to the engine's build system labels Nov 13, 2023
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Looks good. Seems like it was pretty straight forward to add.

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Make sure to add a description to the PR explaining what the change is for.

@Raelr Raelr force-pushed the feature/tilemap-example branch 2 times, most recently from 5a9f4c6 to 5492fe3 Compare November 14, 2023 00:03
@Raelr Raelr merged commit 8f92f40 into main Nov 14, 2023
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@Raelr Raelr deleted the feature/tilemap-example branch November 14, 2023 00:54
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Add a new example for 2D tilemaps
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