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Space, the Final Frontier.
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Space, the Final Frontier.

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  1. optimized memcpy_threaded, memset_th... optimized memcpy_threaded, memset_threaded
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    /* Copyright (C) 2022 Jason Tully - All Rights Reserved
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     * You may use, distribute and modify this code under the
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     * terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
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     * 
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     *
  2. VisualXTC-STM32 VisualXTC-STM32 Public

    Isometric Voxel Graphics on STM32

    C++ 3

  3. New Rotated / Oriented RECT Filling ... New Rotated / Oriented RECT Filling Algorithm (Simple & Efficient)
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    // - supersinfulsilicon - Jason Tully
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    // New Filled Rect w/ Orientation Algorithm
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    // -prototyping working version-
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  4. optimized bellcurve function (includ... optimized bellcurve function (including desmos) [0.0....1.0] input, [0.0....1.0] output
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    // optimized bellcurve function
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    // https://www.desmos.com/calculator/xxwdiqa4sk
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    STATIC_INLINE_PURE float const __vectorcall bellcurve(float x) // 0..1 input to 0..1 output
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    {
  5. Hilbert CA [shadertoy] (basis) Hilbert CA [shadertoy] (basis)
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    // http://bit.ly/supersinfulsilicon
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    // hilbert CA by Jason Tully is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
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    // Based on a work at https://www.shadertoy.com/view/ssVXWd
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    // Permissions beyond the scope of this license may be available at http://bit.ly/supersinfulsilicon
  6. extrude extrude Public

    extrude voxel shader, for MagicaVoxel.

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