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CasimirKaPazi/uforun
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Subgame for the Minetest engine. Community approach on trying to recreate the unreleased UFOrace by Kenny. See https://forum.minetest.net/viewtopic.php?f=50&t=12391 At the moment unusable. Just throw in the code we need. # # Todo # Basic features (current focus): Hide the default UI and inventory Show it in creative 1 block high player model and properties Mod to handle level start, end and teleportation to new levels Respawn at start when falling of level Creative mode to build the levels Fly by default Additional features (nice to have - later): Special blocks: jump pads Background music and sound effects Creative mode: Ingame switching The hard part is not to add too much. # # In progress # Some mod to place nodes in thin air (Mapgen singlenode) - by cd2 (cdqwertz) # # Done # Jump 2 blocks high - by cd2 (cdqwertz) Mapgen singlenode - by cd2 (cdqwertz) Some decorative blocks with nice abstract textures (OCD) - by cd2 (cdqwertz) - I dont know if you think that they are nice XD, I like them # # Mod structure # uforun Provides only initial variables, functions and settings, no nodes. testing All the things that are necessary for testing but not part of the future game. creative Build the levels. # # License # License of source code: ----------------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2.0 of the License, or (at your option) any later version. https://www.gnu.org/licenses/gpl-2.0 License of media (textures and sounds) -------------------------------------- Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/ Authors of media files ----------------------- Everything not listed in here: CC-BY-SA Casimir (CC-BY-SA): icon.png
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Subgame for Minetest - Jump and run
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