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feat: adapt to Chromium version 122 #61

feat: adapt to Chromium version 122

feat: adapt to Chromium version 122 #61

name: Build on macOS
on:
push:
branches: [main]
paths:
- '.github/workflows/build-macos-x86_64.yml'
- 'CMakeLists.txt'
- 'CefConfig.cmake'
- 'include/**'
- 'src/**'
pull_request:
branches: [main]
paths:
- 'CMakeLists.txt'
- 'CefConfig.cmake'
- 'include/**'
- 'src/**'
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: macos-latest
steps:
- name: Checkout Source
uses: actions/checkout@v2
with:
submodules: 'true'
- name: Cache CEF folders
uses: actions/cache@v3
with:
path: ${{github.workspace}}/dep
key: ${{ runner.os }}-dep-cef
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -G "Xcode" -B ${{github.workspace}}/build -DPROJECT_ARCH=x86_64 -DTARGET_ARCH=x86_64 -DUSE_SANDBOX=ON
- name: Build
# Build your program with the given configuration
run: xcodebuild -project ${{github.workspace}}/build/CefViewCore.xcodeproj -configuration ${{env.BUILD_TYPE}}