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There are roughly six million (!) errors in this file, so... this is not necessarily toooo surprising.
It is possible to limit the number of issues that are reported by the glTF validator (via ValidationOptionsmaxIssues). I'll try this out (maybe ... with 100? Or 1000? Or 10000?), but this is still for each glTF asset. If 1000 of them are combined in one tileset, there will be memory pressure for the report, eventually....
javagl
transferred this issue from CesiumGS/3d-tiles-tools
Nov 8, 2023
I was validating a model in CesiumGS/gltf-pipeline#647 and got an out of memory crash.
1.glb.zip
The regular glTF validator web interface seems to work ok.
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