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Tileset materials were added in #406 but there are some limitations. When you edit a tileset material the changes aren't propagated back to the tiles. There are two types of edits that we need to handle:
Changing individual material values - this could be implemented by watching for USD notifications and updating Fabric prims (a bit like Imagery layer alpha control #498).
Changes to the node graph - this is more involved and probably requires USD notification + tileset reload due to the fact that every tile's material is a copy of the material being edited.
The text was updated successfully, but these errors were encountered:
Alternatively, we could detect when a material is changed and prompt the user to reload the tileset rather than doing it automatically, kind of like the "Fetch USD changes" popup that appears when you edit a USD file. That might be less frustrating.
Tileset materials were added in #406 but there are some limitations. When you edit a tileset material the changes aren't propagated back to the tiles. There are two types of edits that we need to handle:
The text was updated successfully, but these errors were encountered: