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Distorted Box Entity in iOS #7100
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I can confirm this is still an issue in iOS 12.0 on an iPhone 7, but someone should check iPad as well to see if it's software/vs hardware issue. |
I can reproduce this on the iPad Pro in the office, with iOS 12.2. This forum post may be the same issue. Here's another Sandcastle that, on desktop draws 20 lines: But on the iPad, only 4 lines are drawn. I haven't tried this myself but there's a suggestion in the forum thread there to modify the function in https://github.com/AnalyticalGraphicsInc/cesium/blob/master/Source/Shaders/Builtin/Functions/translateRelativeToEye.glsl to add:
Before the highDifference is returned to fix this issue. |
Resolved by #11788 |
Reason here: https://bugs.webkit.org/show_bug.cgi?id=237434 |
This Sandcastle example looks like a perfectly fine box on desktop:
On iOS, the vertices seem to be displaced?
Forum post tested on iOS 11. I just tested on iOS 10.2.1
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