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3D Tiles cache management #3808
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/** | ||
* The corresponding node in the cache replacement list. | ||
* | ||
* @type {DoublyLinkedList} |
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DoublyLinkedListNode
That's all my comments. I like the approach here. Have you tried this on city datasets? |
Yes, Seattle and Washington DC. |
Updates based on review in de9b45a. Let me know your thoughts on #3808 (comment) |
Updated in 515f3bd. |
Looks good! |
3D Tiles now maintain a LRU cache of tiles to ensure only a maximum number of tiles, specified by the user, are loaded (unless more are needed to meet the SSE for the current view).
There's lots of interesting future work in the Cache Management section of the roadmap, #3241.